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| PO ut SBSH 0 Lea) a a a 


~— Table Of Contents 








Power-Ups & Magical Items::--:---- 5 


| Advanced Moves COE COCR ere acer 6 
| Unlimited 1-Up Techniques-------- 7 
Mario's Foes --:<:::ccc eee 8 


| Matching Game & 
World Data Box::::: 10 


World 1/ Grass Land s-ssssssssesssessees " 
World @/ Koopahari Desert:+-+++++++++++ 7 
| World 3/ Island World --+++++++s+s+s+e+000 95 
| (orld | / Land Of The Giants «--++++++++ 35 
| World S/ Sky World -+-+++sssssesesssssee 43 
| World 6/ Winter Wonderland +-++++++++++ 53 

Wold 7/ Plow Mazessrssssessscesserisives 63 
| World 8 / Castle Of Koopa sess: 73 








STAFF 

Publisher: M. Arakawa 

Hiroyuki Kato 
Editor in Chiet: Gail Tilden 
Art Director: Yoshi Orimo 
Senior Editors: Pam Sather 

Howard Phillips 
Copy Writer: Dan Owsen 


Work House U.S.A. 
Work House Co., Ltd. 
Tommy Yazawa 
Seiji Sato 

Kochan Yoshizu 


Concept & Design: 


Layout: Hiroshi Ohashi 
‘Shuji Kurokawa 

Mustrations: Makikazu Ohmori 
Hideaki Ito 

Chiet Producer: Tsutomu Otsuka 

Producer: Masayoshi Suzuki 


Project Coordinators: — Yoshio Tsuboike 


Hiroyuki Kurano 


COPYRIGHT: © 1990 Nintendo of America 
© Tokuma Shoten 


All rights reserved. No part of this book may be 
reproduced by any mechanical, photographic or 
electronic process, or in any form of a phono- 
graphic recording, nor may it be stored in a 
retrieval system, transmitted or otherwise 
copied for public or private use without written 
permission of the publisher. 


Nintendo of America Inc. 
P.O. Box 957 
Redmond, WA 98052 
















ARIO’S BASIC MOVES 


Super Mario Bros. 3 gives Mario more moves to use than all 
of his past adventures put together! Some you may know 
already, some are brand new, but all will help Mario conquer 
Bowser and his Koopalings and save the Mushroom Worlds. 





@ 








WALK 


You might walk when you first 7 
enter a world and are 


unfamiliar with the terrain, but} 4 
once you gain knowledge of rrr 
your surroundings, it's easier a Ud dd 








to run! a 


By holding down the B Button . 
and running, Mario can build 


| 
up a lot of steam. Not only can - i) a 
he jump farther, but when his “ed |] a 


P-Meter is charged, he can SQoa SSSss 


take-off as Racoon Mario! 





f ‘4 
















JUMP 


The A Button controls Mario's 
famed leaping abilities. If you 7 
tap A, Mario will make a short g ny 
jump, if you press and hold, 
he'll make a higher jump 













SUPER JUMP 


Jump on an enemy and hold 
down the A Button after you 
stomp him. Your momentum 
will carry you extra high. This 
is useful for reaching out-of- 
the-way places. 














JUMP OUT OF THE WATER 


When you're at the water's 
surface, jump and press Up on 
the Control Pad and you'll leap 
out of the water. This move is 
useful to get on top of floating 
blocks. 





FLY OR FLOAT 


Whether you're falling from the 
clouds or coming down from a 
jump off an enemy, by 
wagging your tail as Raccoon 
or Tanooki Mario, you can slow 
your descent to the ground. 















SQUAT 


Press Down on the Control 
Pad to duck. You can get 

through tight gaps using this 
technique, or retrieve items 
from low i? Blocks. 














Press Down on the Control 
Pad when you're on a slope, 
and you'll slide down and wipe 
out enemies in the way. 












STOMP 


This offensive technique is 
Mario's trademark. Jumping : a 

and landing squarely on top of 7] 
an enemy will usually defeat it, 

but be careful: some enemies ooo § toe 


can't be stomped a 





PICK UP AND KICK 


Approach a stomped Koopa 

from the side while holding 

down the B Button to pick him 

up and carry him wherever 

you like. Release B to kick him a & 


away. 











TAIL ATTACK 


Mario's Raccoon Tail is stylish 
and functional. To attack an 
enemy or hit a (Block with 
your tail, face your target and 
press the B Button. 
















Rapidly press the A Button to 
swim, using the Control Pad to 
change direction. Frog Mario 
can swim using the Control 
Pad alone; pressing the A ¥ a 
Button gives him extra speed. 











SMASH_IT_UP 


If you hit a block that an 
enemy is standing on, it will 
result in defeat for him. Hitting 
blocks from below will also 
reveal items they contain, or 
smash them 
















You probably already know a 
how to get into normal pipes— 

just press Down on the Control 

Pad. To get into upside down 

pipes, jump directly under 

them and press Up. 









CLIMBING 


Some '? Blocks contain magic 
vines that Mario can climb to 
reach bonus stages or secret 

rooms in the clouds. In difficult 
stages, thése vines will also be 












important safe spots. 


Press Up on the Control Pad 
when you're in the doorway to 
open the various doors you'll 
encounter. Some doors are 
always visible, others are 
revealed by Switch Blocks. 












































A RIO’S POWER. UPS. 1 | What would a Mario adventure be 

] without Power-Up items? Doubly 
difficult and half as fun! Not only 
do the Power-Up items in SMB3 
make some super game play 
moves possible, they also make 
Mario look cool! Items in action 
scenes must be used right away, 
but those obtained in Toad’s 
House can be saved for later use. 





Super 
Mushroom 


Also known as Small 
or Regular Mario, this 
Is how you start. 





SSS 
Collect a Super 
Mushroom to 

become Super 
Mario! 








RACOON MARIO 
The Tail Attack and 
the ability to fly are 
new powers you can 
gain by collecting a 


Super Leaf and Fire e 
becoming Racoon 
Mario! flower 


FIERY MARIO 


There's nothing like 
good old firepower to 
get the enemies 
sizzlin’. This attack 
will affect almost 
every foe. 





Hammer 
Tanooki suit 
Suit 












FROG MARIO 


Get ready for aquatic 
action with the Frog 
‘Suit. It lets Mario 
swim like a frog and 
leap like one, too. 
















TANOOK! MARIO 


This fuzzy brown suit 
gives Mario all the 
powers of Racoon 
Mario plus the ability 
to turn into Statue 





The Hammer Bros. 
Suit is a crafty outfit; 
the Hammers he 
throws are powerful, 
and the shell is 
fireproof! 













VY ARIO’S MAGICAL ITEMS 


Unlike Power-Ups, which can be obtained items can only be found in White Mush- 
in many different places, some of these room Houses or other secret locations! 


STARMAN 



























He grants temporary 
invincibility, and is usually 


A high-powered Raccoon 
Suit, it lets Mario fly at will 


Allows Mario to skip one 
stage of a world, it's 


Use this to break boulders 
on the Map Screen in 















found in i@ for an entire useful for Tt order to travel = oT 
Blocks. stage, or until passing @ to remote eS | iy 
he gets hit. problem levels. . stages of a ep 

1 world, i f 











f=) MUSIC BOX Zh) 1-UP MUSHROOM 






























The beautiful music of this 
magic tune box puts 











The three Magic Whistles 
take Mario to World 9, the 


Using the Anchor, Mario can 
keep the Koopaling 


The key to success in SMB3 
is collecting these 













wandering Warp Zone. Airships from gears valuable 
Hammer Bros. They are well escaping. : mushrooms. 
to sleep. Not a hidden but read = 3 Another rather & They are 
particularly on to find out weak item but everywhere! 
useful item. where aS tough to find. | 





Learn these advanced moves and you'll be able to explore 
new areas of the Mushroom Worlds. Plus, you'll be more 
likely to survive in dangerous situations. 


Some blocks are in diffi- 
cult-to-reach places. Invis- 
ible Blocks that are 
diagonal to a visible block 
can only be made to 
appear if you stand on the 
corner of the visible block 
and jump up. 


To get on top of a block 
from one that is directly 
below, stand on the corner 
of the lower block, jump up 
and bend your jump around 
(using the directional arrow 
on the Control Pad) so you 
come out on top. 


To get into narrow pas- 
sages, get a running start 
and at the last second 
before you jump, press 
Down. You'll squat and 
jump into the passage. You 


canalso fly while squatting § 


if you time it right. 


When you're on an over- 
hang and you need to get 
under, jump up and then 
use the Control Pad to 
change your trajectory 
mid-fall. 








While running, press diag- 


onally Down and Left on = 


the Control Pad to slide 
through small gaps. In the 
Ice World, you need only 
press Down. 


On slopes which have 
small ramps at the bottom, 
you can slide down and 
make a last-second leap at 
the bottom for an extra 
high jump. 


If you accelerate (run while 
holding the B Button) over 
small pits and holes, you 
can make it over them 
without jumping. This can 
sometimes be faster and 
safer than jumping. 


When you have a lot of 
blocks that need to be 
cleared quickly, some- 
times a well-placed Koopa 
will do the trick. In any 
event, kicked Koopas make 
excellent block removers. 































THE OSCILLATING KOOPA TECHNIQUE 


Have a Koopa do the dirty work of col- 
lecting points and 1-Ups for you. 
When an endless number of enemies, such as 
Spinys or Bullet Bills, are coming at you, kick a 
Koopa so it goes back and forth between two 
obstacles. Quickly find a safe spot to stand in. As 
the enemies attack, they'll be knocked out by the 
Koopa and you'll get points and eventually 1-Ups. 














If you stomp several enemies in a row 
without touching the ground, you'll 
gain more points for each one. After the ninth 
enemy, you'll start getting 1-Ups. To accomplish 
this maneuver, you need to be Raccoon or Tanooki 
Mario and you must be in a place where there is an 
endless supply of enemies, such as a Goomba 
generating pipe. 










MULTIPLE 1-UP/ 
In a variation of the Goomba Stomp WAIT V ES 0) |\\| STAGES 






1-Ups. It's difficult but it works! extra life.). 


. Technique, stomp an enemy and 

. jump onto a vine or rotary lift. When the Some stages have multiple 1-Ups or hun- 
™ enemy returns or recovers, stomp him again dreds of coins. In these worlds, you can collect 
and leap back onto the vine. Touching the vine all the 1-Ups or all the coins and then lose 
. doesn't count as touching the ground, so your life intentionally so you can go back and 
a you'll keep racking up points and eventually, do it again (You'll still have gained at least one 
H 

. 














‘VY ARIO’S FOES 


Some are new and some are old, but all the bad 
guys in SMB3 spell trouble for Mario. Fortunately, 
there are usually multiple ways to defeat each enemy, 
but some enemies are totally invulnerable or suscep- 


tible to only a few attacks. Enemies are worth 
various numbers of points—the tougher the 
enemy, the more points you get. 


Red Koopa Troopas 


These brainless sentries pace 
back and forth in a given patrol 
sector. 


Similar to their wingless cousins, 
these Paratroopas charge 
directly at Mario. 


Creatures this big shouldn't be 
able to fly, but in the Mushroom 
Worlds, anything goes. 


Para-Beetles 


Flying members of the Beetle 
family, these aviators can be 
used as stepping stones. 


Blooper Nanny 


Talk about adventures in baby- 
sitting! Watch out for this 
Blooper’s stinging kids! 


Venus Fire Trap 


A hot tempered variety of the 
usually laid-back Piranha Plants. 


Ptooie 


A mobile species of Piranha, it 
juggles a deadly spiked ball with 
its over-sized lips. 


Little Goomba 


The traitorous mushroom tribe 
from Mario's original adventure 
comes back for more! 


If one of these gets near you, 
you won't be able to jump high 
or run fast. Jump repeatedly to 
get away. 


Found only in stage 5-3, he 
wears Kuribo's Shoe, a high- 
stepping item Mario can use 
too! 


(QE Green Koopa Troopas 
io 


Ferocious attacking Koopas that 
charge at Mario in a straight 
line. 


Identical in action to normal 
Koopas, they can be dealt with 
in a like fashion. 


Dry Bones 


A mummified zombie Koopa 
which comes back to life after 
you stomp it. 


Buster Beetle 


He's not fireproof—he likes the 
cold and attacks by tossing Ice 
Blocks. 


Lakitu’s pet is a familiar sight to 
Mario veterans. Don't try to 
stomp him! 


Piranha Plants have truly 
overgrown some areas in SMB3, 
including upside down pipes! 


Nipper Plant 
This walking Piranha is hungry 
for Mario, and will even jump to 
get at him! 

Para-Goomba 


Bowser's magic has given these 
rascals wings. Watch the skies! 





These tiny terrors will try to 
trounce you with a block. Get 
the jump on them! 


Flying fish that make the aquatic 
adventures more than a day at 
the beach. 


= 


Ses. 


rae 





By 


Like Red Troopas, these winged 
Koopas go back and forth in a 
given area. 


Bigger heads don't mean bigger 
brains for the giant Koopas; 
they're still easy. 


Buzzy Beetle 


This fireproof beetle from the 
original SMB returns with some 
new tricks. 


Blooper 


Another familiar foe from the 
past, Blooper is a squid that 
appears underwater. 


Piranha Plant 


Those dangerous carnivorous 
plants are really making a 
comeback! They're everywhere! 


Piranhacus Giganticus 


In the Land Of The Giants, giant 
Piranhas grow to their own beat, 
and ignore Mario. 


Munchers 


Indestructible Piranhas that are 
often found in huge clusters 
Starman, help! 


Para-Goomba With Micro-Goombas 


Look out for this flying pest. 
Avoid him and his kid brothers 
entirely. 


& 


Grand Goombas 


Larger than life and twice as 
ugly, Grand Goombas are 
otherwise like Little Goombas. 


Boss Bass 


Even if Mario is Super, Boss 
Bass, the terror of the high seas, 
can swallow him whole. 





Spiny Cheep-Cheep 


Swift swimming and spiny, look 
out for these in later water 
worlds! 


Hammer Bros. 


These roving bandits from the 
original SMB game have brought 
along the family! 


Sledge Bros. 


Tubby turtles that really throw 
around their weight. Heavy stuff, 


Thwomp Trap 


A nasty block of blue stone that 
will try to mash Mario in the 
Fortresses, 


Fire Snake 


This flaming serpent inhabits 
arid areas. A tail attack or Koopa 
will defeat it. 


The only enemy from SMB2 to 
appear in this adventure, Bob- 
omb explodes after being 
stomped. 


Rocky Wrench 


These turtles often serve as 
crew of Koopaling Airships and 
military vehicles. 


Boo Diddly 


Don't turn your back on this 
ghost. Face up to him until 
you're ready to run away! 


Bullet Bill 


Turtle Cannons relentlessly fire 
this living, deadly projectile at 
Mario. 


BOOM-BOOM 


This Koopa boss controls the 
Fortresses in each Mushroom 


The only girl Koopaling, Wendy, 
has conquered the Island World, 
She's tough! 


28 
Se 


Also known as the Clown Prince 
of Koopas, Lemmy would rather 
join the circus. 


Big Bertha 


This giant fish is a mouth 
breeder, so it spits babies out of 
its mouth at Mario. 


Boomerang Bros. 


G'day Mario! It's the Hammer 
Bros. from “Down Under,” the 
Boomerang Bros.! 


Spiny Eggs 


Lakitu tosses these around, 
trying to hit Mario. They turn into 
Spinys. 


Podoboo 


Living bubbles of magma that 
leap out of lava lakes and also 
drop off the ceilings. 


|. Fire Chomp 


Floating in the sky above the 
Mushroom Worlds, these fire- 
spitting orbs attack at 
inopportune moments. 


Spike attacks by throwing a 
magical spiked ball at Mario. 
Duck and cover! 


Lava Lotus 


3S 
Piranha Plants, the Lotus spits 
fiery lava bits. 


Hot Foot 


Hot Foot haunts Fortresses and 
behaves like Boo Diddly, chasing 
you if you turn away. 


Missile Bill 


Bullet Bills with a red hue will 
travel back and forth in search 
of their target 


Bowser's youngest Koopaling, 
Larry, has taken over the 
Grass Land. 


Iggy’s fast but not too tough. He 
now controls the Land of the 
Giants. 


Bowser's oldest Koopaling and 
second in command, he's a real 
monster! 





Baby Cheep 


They may be small, but their 
touch is as deadly as that of 
their giant mother! 


Fire Bros. 


These Twin Toasters want to 
start a Mario inferno. Give them . 
a taste of their own medicine. 


Lakitu 


Mario's high flying antagonist 
from the original SMB returns for 
more fun! 


Jelectro 


Avoid a shocking encounter with 
this unmoving and unbeatable 
aquatic enemy. 


Chain Chomp 


One of the most frustrated 
villains in video games, he'll bite 
if you get too close. 


Roto-Disc 


Unbreakable whirling traps 
which often bar the direct path 
through fortresses. 


It's quite a shock when the Sun 
comes down in the Desert 
World. Don’t get sunburned! 


Stretch 


Another spooky inhabitant of 
Fortresses, Stretch lives inside 
weird white blocks, 


The flame from these powerful 
rockets propels the Airships and 
burns intruders. 


Grouchy old Morton waits for 
Mario in his Airship over the 
Desert Land 


Big and burly, Roy is the master 
of the Sky World. He's a big 
boy! 


Bowser is back and at the 
bottom of Mario's troubles. Can 
Mario defeat him again? 





The Matching Game Panel will appear on the Map Screen every time you 
score 80,000 points. If you clear the board, you'll get lots of items and coins! 
Turn over two cards, if they match you get the item. If not, they turn back over. 
Miss again, and you're out! 


2| @/@/ mle /oleie/x 
© | ® |zx| @| |S xx 
ORES 


There are only eight 
boards In the matching 
game. Don't worry about 
matching on your first try, 
but use the info you 
[ofofefopopey uncover to try and figure 
fofofofo| ope] out which board you're 


playing. The key is 
oheho hohe Eeh concentration! 








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Use these symbols to decode the info on each world’s title page and on the maps. You can 
tell what will be in each Toad’s House, what the Wandering Hammer Bros. will give you, and 
in which stages you can make a White Mushroom House appear. (Note that symbols used in 
the World Data Box and on the World Maps may be slightly different.) 


Weering Hanmer Bros. — i ESE | 


ide E some stages, if you collect over a certain 

number of coins, a White Mushroom House will 
appear on the Map Screen. The World Data Box 
tells which stage and how many coins you need. 
If you're in an odd-numbered world, there will be 
a P-Wing inside the House, in even-numbered 
worlds, an Anchor will be your reward. 





| nside the Mushroom Houses, Toad 
will offer you a choice of three 
chests. Look in the World Data Box to 




















eat the wandering Hammer find out what's inside each one. 
Bros, for an item. The World Choose the most useful one for the 
Data box will tell you what you'll point you're at in the game, or for use 
get. later. (Exact order of items may vary.) 
WS 
: ja Super Leaf @} 10 Coins Block 
Super Mushroom Frog Suit Music Box = eee 
bel Mad Fire Flower Q | switch Block 
~ Fire Flower ?%  Tanooki Suit Jugem’s Cloud Fi 
® Super Leat ® Hammer Suit % Hammer -| Starman (B)| Magic Note Block 
“> Starman P.Wing fii Magic Whistle Le Mushioon 

















AN 

















®) ® Kick This = © Up, Up And Away! = = This Sky Pipe Leads To A Secret Coin Room! 


Crazy 
Koopa After you defeat the three Use the Switch Block to turn the blocks into coins. 
P Goombas, get a running start Collect all the coins 


Boot the Koopa so as Racoon Mario so you can = 
and you'll have runwa 
it hits the block; fly, then follow the coins into ¥ , # 
a) 
be ee 


room to fly to the sk; 
then get the item the sky. pipe ee 


Tricks and techniques learned in the J . = 
first world will come in handy later. ae f . 
e aa : i tae 


Master them all! 





= Score Points And 1-Ups If You © 


Stomp Without Landing! ® 1-Up 


Mushroom Going Down Pipes Resets 3 If you hit al Block 


if you can squash nine Goombas without touching @ Blocks! 


E oz] 

ae a 

the ground between stomps, you'll earn more and Above this Sky Pipe and 7 sere vee from below, a mushroom om a 5 ‘ s, 

more points for each one until the ninth, when to the right is a 1-Up you collect a Power-Up item may a ar. If hit i adie = | 

you'll get a 1-Up. Then, for each Goomba after the Mushroom! Score it! oe from a fi Block and then go y appe: you hit it 
down a pipe into a secret on the bottom left side, saa aaa. 


ninth, you'll get another 1-Up. Use the endless spill ls e 
of Goombas here to score unlimited 1-Ups! room, when you come back the mushroom will fall to 
out the item will be back in the 


a a Tt | @ Block. Get it again! the right, and vice versa. 


Although the technique is tricky at 


ne : 
: ! : F jee ee fi You can make it go any gy gl f 5 
first, you'll do well to learn it. You're Bec as : way you want! | ma ft. 
sure to need a few extra Marios for 4 aaa 3 aos 
= 


this adventure! TET TTI Ti Titi 





re = : i i 0 
Each of the well-hidden This Magic Note Block Launches Mario Into CoinHeaven! @ How To Find 


Whistles will take Mario Kick the Koopa left so he clears away some of the The First Whistle! L) 
to World 9, the Warp blocks, then jump into this space to make a Magic g%.,09 If you get on top of this block and oh a j 
Zone. The first is located Note Block appear. Jump on it and press Up to j f , squat for 5 seconds, you fall — 7 C 


Pt get to Coin Heaven. Once there, run back and Py +5 
in World 1-3, and it's dif- la behind” the background scenery. 
forth to get the speed you need to fly. In the sky, Once there, go to 


ficult to find by chance. at the middle of the stage, is a 1-Up! the end of the 


—_d AAA nachan 
You'll have to take advan- stage and you'll 
tage of the background ‘els ‘ ° r go to a secret 
*P, : "| Toad House & 
scenery... : he : aff : : 2 : : i where the first 
cas a - . ~ = Whistle is kept! 4 = ie e 














Remember Your Physics 
You can collect this 

1-Up only if it falls 

towards the right, 

‘so hit the block on 


® Frenzied Hopping @ 
Pays Off! 
The only way 
you'll get all 4 


10 coins here = 





@ Use A Koopa Or Your Tail! 


Try to get both the 1-Ups. 
Even if you lose a life, you'll 
still come 

out ahead! 


= Make The White Mushroom & 


House Appear! 


Be sure to net these 10 coins. 
Score 44 or more coins in 1-4, and 


the bottom left. the White House will appear on the 


Map—inside is a P-Wing! 


Ae 


= Automatic Scrolling Makes 
For A Frantic Situation! 


In this world, you have no 
choice but to move fast, 
but be sure to look befor ( 
you leap! It takes skill! x 


is by jumping 
fast and a = 
= furious = 








@ The Ceiling Is Falling! 


Make for the safe spots and move right 


= Beating Bombastic BOOM-BOOM 


The key to beating BOOM-BOOM is tak- 
ing him out quickly. If you delay, he gets 
really excited, and then you're in trouble! 
Stomp him, jump away, stomp, jump, 
stomp. It's easy if you're quick! 


There's enough room here to fly after you get rid of 
> Dry Bones. Fly left and up, off the screen, then fly when the 
i - right. The screen will scroll right. When you can't go ceiling 
further, stop flying and press Up! 
A Boom-Boom Has A sli : ii 
Second Whistle In 


This Fortress! 


BOOM-BOOM, a big Koopa 
bully, guards a danger filled 
fortress in the middle of this 
world. 


= Use A Koopa! @ 


Wilt this Fire Flower with 
a well-timed Koopa or a 
few fire balls. 


Jump around in this tunnel 
to reveal the Magic Note 
Block. It . 

will take 

you to Coin 

Heaven. 


Another Trip To Coin Heaven! 
This odd grayish world offers another chance 
to go to Coin Heaven. It also gives you a 
chance to practice your Slide Attack. 





Slide Attack! 


Press Down while on 
the hill to eliminate 
enemies on the slope. 





@ This Rail Lift Is Safe 
You can stand here and 
wait until the time is 
right before jumping. 


® Use Your Head @ 
Squat underneath game 
this block and use 
your head to collect 

& the coins 


= A Short Runway 
To fly here, start running at the 
edge of the platform 

and make a short 

jump in the middle. 


Stomp the Koopa and 
then toss him out of the 


te 
way before you go for this 000 000 
000 


Perilous Platforms And 

A Short Runway 

Rail Lifts with motors are safe to 
stay on, but those without will fall 


off the screen upon reaching the 
end of the line. 








” 0 


* Cannon Ball Capers! © Point-Blank Range Is 


Bowser’s seven bratty kids, If you stand on top of a cannon, the Safe! 
E cannon balls will harmlessly hit your feet 
also known as_ Koopalings, and give you 100 points a pop! As long as 


have each taken the magic : youre.nont next 
: ullet Bill, 
wand from a King of a Mush- : won't fire at you 
room World. Larry, the young- ‘4 ‘ od But step away, 
est Koopaling, turned the King and watch out! 
of Grasslands into a dog. It’s 


Mario to the rescue! 





~ 
“Yo Mario-you made it dis = A Lone Power-Up Item! 


far! Well, I'm gonna make This is your only 
sure you don't get past chance to Power-Up 
me! (Mario'll never think dat on the airship, so be 
he has to stomp me on da sure to grab it! 
head three times ta knock . 
me out! With my quick 
jumping skills, he won't 
have any room to leap 
himself! And da easiest way to avoid me, 
running underneath when | jump—he'll never 
figure that out)”. 





Distinguished by his royal tur- 
ban, the King of the Grass 
Land is relieved to be normal If you don't beat Larry the first 
again. A dog's life is, well, for the dogs! And time, you can try again. However, 
it looks like the king’s Mushroom Retainer the airship will flee to another 
has a note for Mario from the Princess, spot on the Map Screen. It will try 
along with a free Powered Racoon Suit. to take a position beyond unfin- 
— ished sec- 
tions of the 
world. But the 
Anchor — will 
prevent the 
airship from 
getting away. 


























Ruins Of The Mushroom Pharaohs m 


o : 
In these ancient ruins, Mario plays archaeologist and leaves no As Racoon Mario, fly up to the Sky Pipe. Hit the Switc 
stone unturned in search of coins and Power-Ups! Block inside to 
reveal coins. 7 The last pipe in the world 
Although the tall won't leads to a room with a Switch 


defeat every enemy, it will Block. Hit it, leave quickly and 
work on Fire Snakes. Be collect the coins here. 


sure to get the 1-Up this 
one guards. 










Pick up the Koopa at the 
beginning of the world and hit 
You'll see the this block with it for an item. 
Micro-Goomba's 
feet right before 
he leaps at 
you. Try to 
get the 

















7] 
Collect the visible coins and make the Switch 
Block appear. Jump off the platform and swim 
left. The platform will be there; get on, hit the 
Switch Block and get all the coins that were 
blocks. Make a running, Koopa assisted leap 

= ff the platform to get the last four! 

= 






It's easy to make jumps like this 
‘one if you hold down the B Button P 
as you leap. : 












U 
A Challenging Oasis! House will appear on the Map 


Collect 30 or more coins in this Screen. It's a tough feat and 
level, and the White Mushroom takes practice! 












Your reward is the 
Anchor! Use it to 
keep the Airship 
from moving 

















e Use Dry Bones To Get Unlimited 1-Ups! a ee ES DER aU ei SY EGE ESD POD RY TE AM i i 
As Racoon Mario, you can use a similar technique to the one you used with s Pie eas Seana Sn Ra 










PO on 


i! Bip ermescass 
eR HERE 





Goombas in World 1-2 here with ADOY Bones. 









soe st areas anne ame ae ene za se nm mamas ED 
Auasusasinaisten taation boon cnet hoe sane toes anaes aa Sei ats enone 
AA AML aht Atceresewuscntn maesinemonanra so anaimas cron eR aR 
























FRG ATOR 


am are save very See eee ree te 










if you turn your back on a 


bad Boo Diddly, he'll chase f rs 
Trigger the Thwomp ee ey eon : s r’% LN ‘ 
and run through as e b The Whistles let you 
it's going back up. <a y travel to any world you a V ) 
want to visit. Once you 
(1) 7) have found a Whistle, a SP 


Another BOOM-BOOM waits for you here. use it when you're;on 
He’s pretty similar to the last one—so stomp the Map Screen, and 


him quick and you won't have any problems. you'll be transported to 
World 9, the Warp WORLD 1 


Zone. Use this chart to WORLD 2~6 
plan your trip. WORLD 7~9 












it you get three Dry Bones together, as 
Racoon Mario you can stomp them 
repeatedly without touching the ground, 
gaining more and more points and 
eventually, 1-Ups. 




















Take the high road or the 
low one, it's up to you; 


3 Ba Pe ay just watch out for Boo 
vererereyy we ' " Diddly. 


REARS RSET SI 2 
BOOM-BOOM'S ROOM \ 






> >» 
CMM TTT T Tt ame T Torti ry ty PATE bao 











We 











































) o 
Don't pass up the Switch To clear the blocks away from the 
Block in the sky. Drop exit pipe, stomp one of the Koopas 
@ ‘wice and get out of the way! rT 


straight down after you hit it 
Riches Of The = for a big load of coins and a 
Pyramids tpt 


The pyramids of the Once again, use a 
Mushroom Pharaohs PS ey hd aa 
loom ahead. Although you're not Super. 
filled with coins, they 
are daunting obsta- 


cles. 





S : 3) 


Run towards the right with your captured Koopa, and when 
you get to the tornado, jump directly into its center. If you 
time your jump correctly, it will carry you a long way. 
When you land, the sun will try to set on your head. Let 
him have it with 
the Koopa! 










= You can collect 
up to 28 items from 
the Hammer Bros. and 
Toad’s House. If you get a 
29th, it will erase the last 
one in the box. So make 
timely use of your items! 


Evil Elements! 


Natural forces will work to halt 
Mario’s progress through this 
world—a sinister sun and terrible 
tornado. 


















Don't kick this character after 
you stomp him, but pick him 
up and take him with you. 
You'll need him later, trust 
us 




















o 





Not only are many 
coins to be had here, , 
but two Switch 






Get a running start and fly, pals Wait until the 
Underneath this platform, a  _—_ Don't break these blocks, Boomerang Brother 


veritable shower of wealth will » but find the Switch Block throws two boomerangs, 
then rush him. 











As a Racoon, fly up to gag 
the upper left corner, s Blocks can turn all 


breaking bricks as ay the blocks into extra 
you go. coins! 


















eatios 


Take The High Road For a Big Load! 
You have your choice of ways to go here, 
but we definitely recommend the upper 
path, becauseit’s guarded by fewer enemies 
and offers chances at many more coins! 


fill Mario's pockets! , and turn them into coins. 


Grab a Koopa, get on the 
ground to the left of the 
floating block and let the 
Koopa go. Jump for the 
item! 








Climb A Vine To A Secret Room 
SB Just like in the original Super Mario Bros., some blocks have vines 
inside of them. The vine in this world leads to a path of clouds that 
will take Mario to a sky pipe and to a bonus coin room. 





\) 
















Talk about getting no respect! Because 
of their chain, these Chain Chomps can't 
get at Mario—or can they? If you stand 
there and watch one for 160 timer 
seconds, his chain will break and he'll 
have one chance to get you 


Yet again, a Koopa Troopa can 
unwittingly help Mario retrieve a Power- 
Up item by clearing away the blocks 

from around the Wood Block it’s hidden 
© in - as a» 








& Raid The Lost Pyramid Of Mushroomkhamen 


Walls seal off portions of the pyra- 
mid. You must either use Buzzy 


Beetle to break these down, or your 

Racoon Tail. Since you can reset the 
? Blocks near the entrance door, you 

= YTART iD should be able to fully Power-Up. 

Collect the Power- Bg 

Up item, leave the 


pyramid and 
come back. It will 


be there for you 
i] 


In a later world, a letter from the 
Princess will tell you that bandits 
have taken a Whistle beyond the 
Sand Dunes. Well, to get beyond the dunes 
and bring those bandits to justice, you'll 
need to get the Hammer from the wander- 
ing Hammer Bros. Break the rock in the 
upper_right hand corner of the Map to 
reveal the path. 





ae (ae eee 








Break just enough blocks to clear your way 
to the Switch Block. Then activate it and 
collect! 


Kick a Koopa into one 
of these small pits and it 
will break the block so 
the vine can sprout. 
Climb it to the clouds, 





























Make the invisible block 
appear and use it to 
enter the pipe. Inside, 
there's a chance to get 
a lot of coins, and a 1- 
Up that's hidden off the 
top of the screen, fifth 
block from the right 


tactic to ambush Mario. He'll fall off 
the ceiling when you get close. Be 


toward you. 





Special Turtle Techniques 





Release a turtle one block 
away from a pipe or wall, 
and it won't hit you as it 
bounces back. 


Release a Koopa as you 
hold it over a pipe or 


block, and it won't return 
if you back track. 


3 
= ee 

Holding a turtle in front of 

you as you run will . 

Protect you from a frontal a “aaaa 
attack. 





That tricky beetle, Buzzy, has a new 


ready to jump over him as he spins 






























ail increase Your 
“ey 0s: Chances Of 
3B. Collecting 5-Up! 


You get 5-Up for three Star 
Cards. To collect a Star Card at 
the end of every world, run 
towards the goal while holding 
down the B Button, and jump at 
the card at a 45 degree angle. 








It’s The Morton Koopa Jr. Show! 












C4 a 
e = = 


Mean old Morton has turned 
the King of the Koopahari 












Grab this item; He's not a mutant or a teenager, but 



















. . . it's your only Rocky is a turtle and he does toss 
Desert into a spider. Being one Ghanae i ninja throwing 
of the older Koopalings, Power-Up on wrenches! 
Morton’s ship is more advanced Meroe ae 
1 irship, an 
than Larry's, and more danger- you'll need It nuisance in 





ous! There are a couple of World 8. 


places to use extra caution. 







This is the most 
hazardous part of 
the Airship. Once 
you see the floor of 
the ship scroll into 

view, run like a 

madman through 

the maze of crates! 
~ 





Although the 
Airship's layout 
seems chaotic, this 
cannon is placed to 
be particularly 
menacing to 
intruders. 





























Morton Koopa Jr. Is A Real Grouch! 


“Grrr... Mario, | ain't feelin’ too good today. 
My hair looks terrible and | can't be 
bothered wit’ you. So come over here where 
| can blast you wit’ dis here wand. (We'll 
just see if you can stomp me on the head 
three times. | may be slower than little Larry, 
but I'm faster on the draw.)" 





Morton’s Show \@ aa\ 
Is Cancelled! 48 Taking Off On A Short Runway 


By running back and 
forth while holding 
down the B Button, you 
can ‘get up the speed to lift off in a 
smaller area than you normally need. 
Start flying as soon as you hear the 
whistle. 


Mario has done it again 
and the King of the 
Koopahari is back to his 
handsome self. The Princess has also 
left Jugem’s Cloud behind for Mario 
to use, a magical item that lets him 





skip an action scene. 


Arcus 


aaffie olt MA olf 











ISLAND WORLD . 
| a oe ee | 








Don’t Lose Control Blooper Alert!” 
A strong current flows out of many of the 
underwater pipes. Don't let the flow make 
you lose control, but swim through it as 
quickly as possible 


Bloopers are a constant 
underwater hazard. 
Swim with care when 
you see one. 


The critters in the sea are mean, lean 
and hungry! Since water is the primary 
element in this world, we recommend 
the Frog Suit or Firepower as the choice 
of gear. 








A Power-Up In The Deep 


Go straight down at the beginning of 
the world to find a 

Power-Up. You 

should always 

collect Power-Ups, 

because they're 

worth 1,000 points. 





Get Three Starmen In A Row 
If you get the first Starman and 
then hit the two indicated '7 


Dropping Donut Lifts 


Donut Lifts flicker and fall if you stand 

on them for a few Blocks while you're invincible 

seconds. Look out Some c} there will be Starmen instead of 

below! ‘ coins inside! It's a tricky 
maneuver, but worth the effort for 
triple invincibility! 


Those pesky flying fish, the 
Cheep-Cheeps, are back 
and more bothersome than 
ever! It’s best to use fire-}) 
power to fry them, but you F 
can also stomp them. 


Use The Koopa To Hit The Switch Block 
Once you hit this Switch Block, 
you can collect some extra coins, gsi 
and try for the Power-Up in the naa, 
Note Block. But keep an 
eye on Boss Bass! _ 


We think you'll dislike Boss Bass. He 

can swallow you whole even if you're fully powered-up! 
Plus, the land in this world rises and sinks, putting you 
right within his reach! 





(@ Go Over The Top For A Power-Up 


By jumping at the water's surface, you can get 
on top of this island. Once there, you'll find a 


A Switch Block Makes A 1-Up 
Accessible 
DO 
Hit the Switch Block 
and while its magic 
is in effect, it's easy 
| to get the 1-Up in 
| this invisible block. 


A Tricky 1-Up 
To Collect 
The 1-Up in this block will 


drop into the pit below if 
you're not careful. 


Go Racoon Mario! 
As Racoon * 
Mario, you can Yow 
fly up to this 
area and 
score a few 
extra coins! 


tozThe Goal 





@® Another Helpful Switch Block 


a 
the Switch Block appear: BB 
activate it, and the coins will 

turn into a bridge to the goal a 
Boogie across the bridge 

(holding the B Button as you 

run) and Boss Bass won't be 

able to catch you 


Use an Ice Block to make 


@ 


Not For The Faint 
At Heart 
If you're feeling brave, go for this 


1-Up. But first get rid of Boss 
Bass with a fireball if you can. 


To The Goal 


Ride The Current 


A current boost will carry 
you past this Blooper at high 
speeds. Go for the goal! 





The doors in the fortress lead to a 
flooded “back” stage. Most of the 
doors will just waste your time if 
you take them, so follow the map 
carefully. 





@ Boo Diddly Sandwich!? 


Be sure to give both 
ghosts a look as you 
wait for Thwomp to 
reset, or one of them 
will get you. 





This BOOM-BOOM Can Fly!@ 


You'd better stomp this guy three times as 
fast as you can, 

otherwise, he'll 

sprout wings 

and fly about 

the room. Then 

he's really 

tough to defeat. 





Warp To BOOM-BOOM 


Although it’s difficult to do, if 
you enter the third door and 
press Up 

again fast, 

you can go 

straight to 


@ Repeated Item Collection @ 
Is Possible 

Going back and forth between the Front 

and Back of this stage will reset the Power- 


Up items in the Back Stage, so you can 
collect them again. 


Most methods for getting 
unlimited 1-Ups involve 
skill and practice. In this 
world, the technique 
works automatically. 





BOOM- ee 
BOOM i 
s 0 = ° 





The Jet Coaster Jump 


Slide down the hill and 
wipe out the Goombas 
At the last second, 
jump and you should 
make it over the pond. 





@ Racoon Mario Can Make It @ 


On top of these 
islands, there are 
T-shaped struc- 
tures that contain 
10-Coin Blocks. 


By now, you know that the Frog Suit 
makes it much easier to swim in the 
water worlds. Also, certain underwater 
pipes can be entered only if you're 
wearing the Frog Suit. 

The secret rooms 

you reach usually 

have valuable things 

inside, like 1-Ups. 


® Big Bertha And ® 
Her Babies 

Big Bertha won't 

try to eat you, but 

she'll send her 

baby Cheep- 

Cheeps after you 





Take This Door To BOOM-BOOM ) 
If you're in a hurry to 
get through the 
Fortress, head for this 
door and go straight to 
BOOM-BOOM's Room. 


The Last Door Leads Td 
A Secret Coin Room 


An invisible block directly 
above the door in this room 
will allow 

you to 

collect all 

the coins 

here. 


BOOM BOOM’s Room 








© An Easy 1-Up ® 


This 1-Up is easy to get to 
if you take the correct door. 
Hit the ? Block so the 1-Up 
falls to the right. 





A 1-Up Factory, Courtesy Of Lakitu And His Spiny Eggs! 


Get rid of the two Para-Goombas. Go right until Lakitu 
appears, then back track left. Capture a Koopa, and j 
kick him so he oscillates under the Piranha Plant, then 
stand under it on the platform. The Koopa will hit 
Spinys for points and then 1-Ups! 


a 


x 1 a he ; , 





l 
® A Frog Suit Exclusive! 


Wearing the Frog Suit, you 
can get into this pipe. Hold 
Left as you enter so you can 
get to the giant 7 Block. 


S Go Against The Flow % 
For A 1-Up! 
Swim against the 


current here and you'll 
reveal a 1-Up in an 


invisible block. 








Make the Switch Block appear 





Don't Just Stand 
There, Jump! 
Wait until the last 
second to jump onto . 
these Donut Lifts, and fips, 
move along quickly. 


In this stage, there are times that 
dangerous Donut Lifts are your only 
stepping stones, making for some pre- 
carious spots! 


Use A Kooy 
Collect Coins 


Kick the first Koopa you sagas 


meet so it goes right 
and it'll score 10 coins 
for you. 





Tc 


with an Ice Block, then cause 
the 1-Up to appear and fall right 
Be ready to catch it when it falls 
through the coins after you 
activate the Switch Block 





A Switch Block In The Sky 


if you already have the 1-Up, don't 
bother going towards the left, but head 
right to the smaller cloud island and get 


the Magic Note Block. 


A spacious stage with big, grassy blocks, this 
area is the home of a new enemy, Spike. It also 
features a Cloud 





World and a 
way to finish off 
the stage in Coin 
Heaven. 


Meet Spike 


Spike attacks by magically 
producing a spiked ball 
and tossing it at you. Avoid 
the ball and stomp him. 
He's not too tough if you're 
careful. 





This water-filled fortress is the home of 
another new enemy, Stretch, a ghost 
who hides under the floor, ready to ooze 
out and scare you. He can’t be defeated, 
so you have to sneak by him with care. 


GEESE EELEL 








Make the Magic Note Block appear and launch yourself 

to Coin Heaven. You'll get bonus coins, a free Jugem's 

Cloud and finish off a | 
| the stage there! 

Neat! 


EEEL 





pur ¢ 


Grab it, especially if 
you're only Super. 
Firepower will help you 
take out the Cheep- 
Cheeps here. 


Look Out For 


ve Rotary Lift 


Time your jump to the lift so you 
land when it stops spinning. Then 


get to the goal pipe fast! 


0000000 


0000000000 o000000¢ 
0000000000 00000000 





Make The Vine 
Grow And Climb It 


Hit this block from 
underneath and then 


jump up onto the vine. 


Bouncing Wood @ 


Blocks 


You can use the bouncing 
Wood Block here to attack 
the enemies when they're 
next to the 

block. One 

contains a 

Power-Up 

item, also. 


Ww 





(@ Heeeceeeeees 


Stretch! 
We recommend the 
indicated path if you're 
Super, but if you're Small 
| you can take any way you 
want. 


4 BOOM-BOOM Is Flighty 


A flying BOOM-BOOM controls 
this Fortress and there are 
floating blocks that will get in 
your way if you try normal 
tactics. Fight him in the center of 
the room 


BOOM BOOM's Room 





@ Life Saving Vines a “ Use A Koopa 


Hit the block with a Koopa, an Ice Get This 1-Uj 

Block, or your Racoon Tail to make Be sure to pick 4 More Switch Block Magic! @ t's Slow, But It Works 
the vine grow. Take a 7: up this 1-Up; = : Kick a Koopa so it bounces 

rest at the top until | 4 : Hitting the Switch Block will make it possible to : 

thats poss down ee to a collect the 1-Up, and to get the 44 coins in this en the Switch Block and the 
then run for it! } world you'll need to make the White Mushroom berets bali it will 

“a 3 House appesr! points and 1-Uns, 





This is one of the toughest 
stages in the game. Boss Bass 
is back, the tides go deeper 
and leave you nothing to stand 
on, and the islands are smaller. 
You have to get to the safety 
vines fast! 





% How To Make Mario Invisible (That's Right, Invisible!) % Take Along 


Clear the way to the first pipe leading to the aqua‘ic portion of this stage. Kneel on the white An Ice Block 
% Get Rid Of That Para-Goomba = block until you drop into the background; then make a run for the pipe. If you're still in the <i vrepe rapa Aalasiel lee 
if you're Regular Mario, hit the sixth brick 4 background when you go You pani : a 
from the left and a Mushroom will come i down, when you come Se leat -.. 7 oa! ve cope dow a _ 
‘out. If you bump the Mushroom from EE ast out you'll be'invieiblel car sara ane : i avs eiiepon uae 
i ' = 8 against enemies you 
encounter there 





There are a couple of neat tricks you can 


try in this world, but be warned: they are below again, the Para~Goomba will bite 
somewhat difficult to pull off! the dust Baa acl 


A % 





t@ & Free Frog Suit—What A Bargain! 


Go down this pipe and hold Right. 
You'll enter a secret room with . 
coins and a Frog Suit! E 





























Two Ways To Get Unlimited 1-Ups In One World 


In the first method, The second method is 
capture the Koopa ‘ similar, but involves a /} 4 Batti 

je the 
Paratroopa at the different positioning of pa =< = bil Aster your patra Boomerang 
beginning of the world, Mario. You also need to a am armas > those ‘colna, Brothera in the 
then kick him so he : go back and get the r 5 S Beatie tris eanin ot tas 
goes back and forth Koopa Paratroopa again, | 


— — Treasure Shi 
between the two which might be a Collect a number of coins that is a multiple of 11 Medcibabdal 
cannons. You'll need to Be ’ hazardous undertaking Z 


a r ry E 
immediately get on the - First break down the Make the tens digit in your score (the second number = = . 
blocks above the aA srs = _waill with the Koopa, go a2 from the right) match the multiple of 11. Stop the 
cannon and send ma ; F back and get him again . timer at the end of the stage on an even number. One = 

where the wall is (see i Ins and send him bouncing j a 3 ; . : 

photo for positioning). between the pipe and a possible combination would be: 11 coins, score 

The Koopa will bounce “3 cannon. (See the screen 9,310, timer 


between the two cannon | “ AD Da shot for where to stand.) im 104. This 
and hit the bullets for 


points and then 1-Ups! : ain a works only 
in Worlds 
1,3,5 and 6. 











/) 











© You Can Do It! % Through An Unseen Gap! © 


You can jump over some of the Although the If you hold down 


A ; automatic scroll of the B Button and 
walls in this warship, even the Airship makes jump at this wall, 


though the gap you go through it tough, you can you can make it 

is off the top of the screen. This collect this Power- over to the other 
7 Up! ide! 

can save you a lot of time and i —_ 

effort. 0 


KOOPA’S 


Another 1-Up Opportunity @ @Use Your Momentum ® = A Kooky Mode of 
J neith Transportation 
jump on the three 
Rockys and Bullet Bill 
without touching the 
Airship's deck 10 times 
and you can score two 
1-Ups. 


f you jump on top of an enemy or 

cannon ball and hold down the A Jump repeatedly on the Bolt Litt 

Button, your momentum will give and it will take you across the 

you an extra boost of height to gap. In this case though, it might 

your leap. be easier to take the low road 
and just avoid the flame jets. 








“Hey Mario! Try some of my eandy rings, | 
think you'll be surprised how they tastel (I 
hope Mario falls for this trick, He doesn't 
know that these sweets are deadly—yet!)” 


The Island World was tough, 
but Mario made it through and on To completely explore the large Island 
returned the king to normal. Off on the hori- World, Mario must get a Hammer 
zon, Mario can see the Giant World coming * from a wandering Hammer Brother 
up—it looks pretty overwhelming! and use it to open the path to the Canoe. He can 
then sail to islands with Mushroom Houses and 
@reetings, Bonus Games on them. 


The white Biook 
Sones oa 


8232001, @ 





LAND OF THE GIANTS 


® 
£ 
fo) 
cs) 
nN 
x 
A 
| 
st 
® 
a 
3 
fe) 
E 3 
— 
3 
£ 
= 
a 
3 
= 
2 
= 








It’s The Land Of The Giants! 


Everything in this 
world is larger 
than life! Giant 
Koopas and 
Goombas are 
common. Al- 
though these 
characters look 
fearsome, they 
can be kicked and 
carried like their 
smaller relatives. 



























@ A Double 1-Up Bonus Stage! 
Big Bertha is back, guarding two gepppsseeessnes 


1-Ups in this secret area. Make 
the 1-Ups appear one at a time, 















Even Giant Koopas Duck When Mario's Around 


Yes, they're big, but they're still the same brainless 
Koopas we know and love. Even when he’s Small, 
Mario can take them on easily! fatal? 












Different Timing Is Necessary @ 


Even if you stand right next to the pipe, Giant 
Piranha Plants will still go in and out. So, 
make a dash over this pipe 

when the Piranha Plant is () 
going down. 











G 
* Clear Away A Runway 


2° 
because two can't be on the bs) § 
@ screen simultaneously, __ ae Ba {inom @ 


ao - S&S 









































@ Unexpected 1-Ups 
For Racoon Mario 


Use the repeated stomping 
method on these Koopas to get 1- 
Ups. It's very tricky to do! 





Grab the Koopa Paratroopa 
and ditch him in the pipe, as 
described earlier. Next, clear 
away all the blocks and fly into 
the upper waterfall. Then you 
can make it to the Bonus 
Stage. 





‘J 











The land rises and sinks here, 
but fortunately, Boss Bass 
isn't around. There are lots of 
Cheep-Cheeps to give you a 
headache though, mainly 
towards the end of the stage. 











&% inside. 


Say Hi To The Sledge Brothers! 


and land, a small earthquake occurs. 











‘ Use an Ice Block To 
Knock It Out! 
Hit the big 2 Block 


with an Ice Block to 
get the Power-Up 


® Get 22 Coins And The White House Will Appear! 


Act fast to collect coins 
after you hit the Switch 
Block. If you get Starman, 
it will be easier to collect 




















Stay Close 
And They 

Won't Hurt 
You, Right? 













still go in 


7 





@ Fly Up And Get Some Coins 


Wait until Spiny has dropped off the 
ceiling, stomp Buzzy and your 


These tubby turtles are relatives of the Hammer Bros. They attack by 
throwing sledge hammers, and are so heavy that when they jump 





don't be too eager—Spiny's on the 


clear. Fly to the Ceiling waiting to get the drop on you! 





can run underneath the 
@ brothers as they jump. 













ceiling for some 


% Getting Past The Big Guys 
f you have Starman in your 
inventory, you might want to 
use it now. Sometimes, you 


and out. 
m dil 














@ Hit The 1-Up % = 
Once the 1-Up appears, it will go right 
You should follow and collect it, but @ Bouncing Blocks @ 





To Buffet You! 


There isn’t anything in these 

bouncing Wood Blocks, so just 
jump over 
and past 
them. 




























Usually, if you're right next to 
Bullet Bill or a pipe with a 
Piranha Plant inside, you can’t 
be hurt by them. But in the 
Giant World, it doesn’t always 
work that way. Giant Piranha 
Plants won't notice you and 


( 











@ i577 


FORTRESS 











% Hot Foot 


Turn your back on Hot Foot, 
the living candle flame, and it 
will chase you, just like Boo 
Diddly. 


The Fortresses in SMB3 con- 
tain some of the trickiest 
areas in the game. They often 
give you a choice of paths to 
take, each with its own 
dangers. It's up to you to 
choose which way you like 
best, since both are danger- 
ous. 





















Horizontal 
Thwomp Traps 


This Fortress seems to 
have Thwomp Traps 
placed wherever there 
is space for them. If 
you don't like these 
traps, take the 
alternate route. 












Ps 


% Dry Bones 
Galore 


A trio of mummified 
turtles and a ghost 
make this way 
dangerous. Take the 
center pipe to get 
here. 





OrLDA-4 





Lakitu has always had a grudge against 
Mario. He can’t even let Mario take a 
swim without dropping those blasted 
Spinys on him. 


SSss 


” Beat The Current To A Secret Room Full Of Coins! 


if you start on the ledge where the Power-Up is and drift down and left from 
there, you can make it to this pipe without a Frog Suit 











ORLDA:5 


®@ Employ A Koopa 
It's a tricky move, but you 
can grab the giant Koopa 
and use it to get this 
Power-Up item. 













You have to like the Tanooki Suit. Not 
only is it cool looking, it gives Mario the 
power to turn into a Statue. 





Guided Missile Bill 


Flashing Bullet Bills go 
back and forth in search of 


their 
target 

























































Invisible Blocks Are 
The Only Way Out! 


Be sure to face the ghost 
as you make these blocks 
appear. And remember, 
those Dry Bones will come 
back to life! 








* A Haunted Power-Up 
Be careful when you go 
after this Power-Up. 

Chances are, Boo Diddly 
will be coming after you! 











When you exit the bonus 

Stage, Lakitu will be waiting 
for you. Don't let the current 
thrust you into a Spiny! 





* Lakitu’s Waiting For You 










% Think Small! 


Statue Mario can fit through small 








Climb A Vine To A Nifty Bonus Stage 


Jump on top of Bullet 
Bill to hit the Vine 
Block and to boost 
yourself onto the vine. 













* BOOM-BOOM's Back @ 
To Normal 














to jump. 








The Tanooki Suit has the power to turn 
into an invincible Statue for 5 seconds. 
But it’s not generally known that this 


power can be used offensively against enemies like 
the Lava Lotus. 





A Tanooki Suit For You! 


When you enter the secret room, get the Tanooki 
Suit first. Then hit the Switch Block and quickly 
exit the room the same way you entered. Follow 


the trail of coins on your way down. 


Well, at least he isn't flying 
But there is a rather 

awkward ledge in the room 
that restricts your freedom 




































Cut The Giants Down To Size 





















% 5 %4\ 4 ‘ % 
* Giant Side 1-Up 2» (@Regular Side Sky 1-Up % 
| 
On the giant Fly on the Re, +] 
Here’s a stage where you can change side of the ja 4 regular ste) A gis 
; ; ; stage, there Pry and you'll find ee 
the size of the giant enemies. Two willbe a 1_Up = aipinthe a 3 
magic doors accomplish this feat, and in this block. (amimmnnlels sky. 


) Fee) 


also make different items come out of 
the 2 Blocks. In effect, this 
stage contains a giant side 
and a regular side. 











LAND OF THE GIANTS 


mm \ Wer.> 





@ ; ee 
Magic Doors! ieee 
These doors not only change the . 
size of enemies, but they also reset 
the items once they've been 
collected, making repeated 
collection possible. Powerful magic SS 
| 

is at work here! 


i/ 
4 Regular Side 1-Up 


@ 





On the regular side, there will be a 1- 
Up here in an invisible block. Be 
Careful not to let pry 

this Koopa 

corner you! 


aaa 





Fortress Of The Hidden Quarter 


A Switch Block will open the way to a Hidden Quarter of the Fortress, which 
gives you a chance to gain some extra coins and, of course, 1-Ups; plus some 
extra practice with pipe maze tactics! 











% Defeat Dry Bones First! @ % Use The B Button Dash Here 4) 








You'll catch a glimpse of the 
1-Up Block as you fall. Make 
Exit invisible blocks appear to 
form a stairway up to it. 
You'll have to jump up off the 
screen to reach this 1-Up 
% 


Hidden Quarter 
























Carefully observe the way 
these pipes function. You'll 
encounter similar pipe 


a Go Up Through The Maze Of Pipes 





You'll have to act fast on these Donut 
Lifts. Stomp Dry Bones, collect the item 
and hit the road! Try not to panic! 

















Hesitate on the upper donut lifts for just a moment and Dry 
Bones will fall into the lava. Be careful not to hesitate too 

long! When the coast is clear, hold down the B Button and 
run and jump to the upper platform. 


’ 
’ 
’ 
, 
ca 


LAAAaAAaAaAa 
(daddies 








% Reveal A Hidden Door! 











long way to 
BOOM-B00M, 
but it gives you 
a chance for 
four 1-Ups and 
some coins. 





When you hit the Switch Block the door to the Hidden Quarter will be framed by 
silver coins. Stand in the door and press Up to enter. The Hidden Quarter is the 


% BOOM-BOOM's Back! 


Get in position just to the right of the 
center floating block to take on 
BOOM-BOOM. 
Act fast, as 
usual 



































mazes and Directional Lifts 
in later stages, especially in 
World 7 





% More Bonus Coins For 


Racoon Mario! 
Fly up to the upper left corner of 
this room and you'll end up in 


another area where you can get 30 
extra coins! 


® Directional Lifts! 


Every time you jump while riding on this lift, it will change 
direction. You need to plan which way you go carefully; if 
you hit your head on a wall while you're standing on it, the 
lift will disappear. You can jump off the lift, hit something, 
and get back on, and it won't fade away. 
























































1% 























© Arrow Lifts @ 


These lifts will move in one direction, 
whichever way the arrow is pointing. They 
also disappear if you 
hit your head on 
something while 
standing on them. All 
Directional Lifts will 
also fade after a 

4 short time. 


















































AIRSHIP Unlike the other Koopaling’s Airships, Iggy’s ship has no cannons or Bullet 
Bills, only thrusters, but it can be tricky! 














Take The Bolt Lift ( 
Across 
























S Don't Get Burned! 


It's easy to avoid the flames here by 
kneeling on the step. The two upper 
rockets are hard to get through, but 
there's a second Power-Up item in 

case you get hit. 


= Work Fast To Get 
The Power-Up! 


It's kind of tough to get this Power-Up if 
you take the lower path through the 
Airship. Make sure it falls to the right or 
you won't be able to collect it 


if you're confident in your 
jumping skills, you might want 
to take the Bolt Lift across. The 
upper path is safer than the 
lower. 























( Patience Pays 


Wait until these thrusters fire before 
you jump over them. If you don't watch 
your timing, you might get scorched! 





‘© Iggy Is Generous $s 


This is the only Airship with two Power- 
Ups. Two Power-Ups, no cannons. .. what 
was the Koopa 

Ci) engineer thinking 
when he designed this 
Airship? 








Iggy Koopa Is A Push-Over 


“So what if I'm not as tough as my 
brothers and sister! | can still get you! 
C'mon, Mario (I think I'll try to get him 
with my speed and a double blast from 
my wand yeah, that's the ticket)”. 
















» 
Lo > Try finishing the Air- 
ship wearing one of 
the special Suits. It's 
difficult to do, but 
you'll get a new mes- 
sage from the King. 





Another grateful King bids Mario good- 
@ bye. Mario’s next challenge will take 
him into the clouds in Sky World. The 
Princess, thoughtful friend that she is, 
left a P-Wing behind for Mario to use. 
And he'll need it in the Sky! 










Hammer Mario 


i 


Sets sepeine on 


eter 





























44 





Chain Chomp Arch and 
Four-Up Island! 


Once again, Racoon or Tanooki Mario 
are the preferred Suits. If you can fly to 
the Sky Pipe, you'll go to the island in 
the center of the arch and get four 1- 
Ups! 








Choices, Choices... 


This world gives you a choice of paths 
to take, but you'll have to move quickly 
to take the easier one. If you're Racoon 
Mario, use your tail slow your descent 
and take the upper path. If you're not, 
you can still make it up there but it’s 
more difficult! 








As soon as you 
start falling, flap 
your tail to slow 
your fall. Try to 
land on one of 
these blocks so 
you can make 
your way 
upwards, Be 
careful when you 
jump, one false 
move and you'll 
be taking the 
long way out of j 
here! i 















































/) 


Make your way up to the 
very top of the arch. Get 
the Starman you'll find 
there and head left. If 
you're still invincible, 
another Starman will be in 
the @ Block you passed on 
your way up. 





















Once Chainy is out of the way, you 
can make it up here. Inside the 
secret room, you'll be faced with a 
choice of two ways to go. By 
kneeling and jumping, you can make 
| it into the narrow upper passage, 
which leads to a Music Box and the 
end of the stage. The lower path 
leads to Four-Up Island, a much 
preferable itinerary. 4 








® 


You must get the four 
1-Ups in the blocks here 
one at a time since you 
can't have two on the 
screen at once. You've 
got time, so be patient 








Ny 










Fly up as Racoon Mario, 
hit the Switch Block and 
two giant “3s” made of 38 
silver coins each will 
appear under the arch. 
Awesome! Collect these 
and then fly up and break 
the blocks with your head 
to escape the arch. 





To The Goal 










Buzzy's cousin Buster likes to play 
catch! He'll toss Ice Blocks at you! 
Throw some back at him. Boy, he 

can dish it out, but he can't take it. 





Pick up an Ice Block and use it to 
water the pestering Piranha Plants! 














@ 


For those of you who make it to 
the upper route, you can enter 
this pipe for three 1-Ups in a 
bonus stage! 

















a» 


To. The-Geal 


45 


46 
















J, 


Wearing Kuribo's Shoe, 
you can walk on 
Munchers. Don't miss tee 
the 1-Up above these 4a Py 
@, munching menaces! 





















Hit the Goomba that is wearing Kuribo's Shoe 
from underneath, and you'll knock his socks off 
(literally)! Then go around and put on the shoe! 
Have you ever wanted to stomp Spinys? Well 
now you can! 


Kuribo's Shoe can jump 
high and stomp Piranha 


= 
Plants! 








Kuribo’s Shoe!?! Just Do It! 





Another of the coolest items in 
SMB3 is Kuribo’s Shoe, which is, 
unfortunately, found only in this 
stage. Try it on 
for incredible 
stomping 
power! 








Mario can wear Kuribo’s 
Shoe no matter what size 
he is. He can even use 
firepower while he has it 
yon! 






To The Goal 











To get to this pipe, first clear away all the bricks. Get on the left side of Thwomp and get The three 1-Ups in this room are located in invisible You need to jump quickly to 
@ running start at the edge (duck when the Roto Disc comes by). Fly straight up to the blocks above where the coin arrow is pointing. You make it through before this 
,, pipe! ’ need to fly to get them. Thwomp 












Three-Up Fortress 


You can skip this Fortressand (@ @ 


still be able to move up in the A Roto Disc and Podoboo make 
perfect timing of your jump a 
must here. You can do it! 


squashes 
you! 
% 


M-BOOM.S.Reenm 


world, but you might want to 
get the three 1-Ups that are 
inside if you're Racoon 
Mario. If you can't fly, skip it! 


rrr) 
rry 


This Tower to the clouds, 
B leads Mario to the 
second half of the Sky 
- World. Now’s the time to 
A Tower Connects The _ be Racoon Mario! 
Ground With The Sky 


ad 
\ 














Climb the vine, jump onto the clouds and into 
the pipe! Welcome to the Sky—Hope you're not 
afraid of heights! 
















These three blocks 
each contain ten coins. 
Hit them with your tail to 
collect! The fourth block 
has coins too, but it's 
more difficult to get to! 


Once this leaping 
menace is out of your 
hair, collect the 1-Up 

here! 










It you want to use a 
P-Wing on this stage, 
you can find a 1-Up by 
flying up and over this 
portion of the Tower. 


2 


_ 
: 
. 
: 
§ 








47 


48 








7 


Be sure to keep your 
P-Meter fully charged so 
you can fly to the end of 
the stage. 












Clear Skies Ahead 
For Racoon Mario! 


Try to be Racoon Mario in this 












We warned you not to take 





world, because the path this route. Jumping frequently — 
i i on the Rotary Lifts is the only ? 
through the sky is safer, easier 1 Gay Gi takeenee \w 


and has bonus coins! 






















@ 













Use a Koopa to break these blocks 55 
‘so you can get inside the pipe and =, . 
collect the Tanooki Suit within! 


‘Stay on the lift as it drops > 
just long enough to get the > 
coins, then jump off! o 3 





Tanooki Suit pipe and come 


Collect these, go inside the a 
out. The coins will reset! a 


Dreadful Donut Lifts 


If you can collect 28 or more 
coins here, you can get the 
White Mushroom House to 


appear. 





Para-Goomba and 
Paratroopas will 

attack here, Grab 
a Koopa to break 
bricks, but get rid 
of that Goomba! 








(7) 


The only way to make it across the gap in these clouds is to 
hitch a ride on a Para Beetle’s back. You have to jump squarely g, 
on their back; they bite 





@ 













Not only does activating 


Para-Beeties Love To if hit from the side. this Switch Block make it 
slightly easier to reach 
Fly—And It Shows! your goal, it also allows 


you to collect some extra 
coins! 


These flying Para-Beetle pests will give 
you a lift if you jump on their backs. 





This is tricky to do without a 
P-Wing, but you can go 

through the top of the right 
@ wall to the end of the stage. 





Endless Invincibility! 


You can become 
invincible for an 
extended period 
of time in this 
world. If that's 
not enough for 
you thrill seek- 
ers, there are 
some other sur- 
prises. 















oe, (@ @ @ 
Kneel on the white background block until you fall 
through it. Then return to the upper part of this 
world through the pipe above. You'll be invincible 
for a long time, and you can still get them with 

your Raccoon Tail. 
















Use Starman before you 
enter this world. If you hit Yes, those nasty little This Switch Block is 
the marked blocks while guys are in this surrounded by blocks, just 
you're invincible, they will world too, just waiting waiting to be turned into 
contain Starmen instead for you. You should coins. It's tough to activate 
of coins. know how to handle without a P-Wing 


them by now, but be ye or pF 
: 7 O 


careful! 


© by 


















49 








The Podoboos you've encountered 
in the past have all bubbled out of 
lava lakes. In this world, they also 
drop off the ceiling! 











You'll want to make Starman 
go right here, so hit the 
bottom left side of the block 


Leave Boo Diddly in the dust 

and you'll be able to rest here 

and collect a Power-Up. You can wedge yourself between the 
exit pipe and the end of the stage. We 
don't recommend it though, because it 





can be fatal for you if you're small. 


Patereyanl 
























B Even if you're Racoon (% % This is another of the most chal- 
Mario, you won't have ‘emai Rarer = lenging worlds in SMB 3. You must 
enough room to fly in this you should only get hit once in this be in complete control of Mario to 
world. The key to getting world. master the moving lifts here! 


through here alive is holding 
down the B Button and 
dashing past Lakitu! 


Diagonally Scrolling Danger! 


Bi: 


To a certain extent, you can “tweak” Mario's 
jumping trajectory. This is a case where you 
will need to curve your jump around the edge 
of the upper platform in mid-air. 
Try to follow the photos. 





(% 





You must collect this item, 
because you're almost certain 
to take a hit in this world. 
Unlike other worlds, you can’t 
afford to’ pass it up. 
















Stand on the platform 
as shown and this Fire 
Chomp will run into 
your feet. Don't just 
stand there and watch 
¢ it fall though, jump to 
® the next platform, 
Ss you're home free! 


Get Bonus Points And A 
1-Up At The Goal In Worlds 
Starring Lakitu 





When Lakitu follows you to the end 
of a world, wait until he has thrown 
four Spinys. Then, quickly tag the card at the goal 
and you'll score points and a 1-Up. 


7) 





f It's possible to go back to 
s the Earth side of the Sky 
= World, and on the way, you 
# can collect a 1-Up. You'll 
have to go through the Tow- 
er again to get back into the 
clouds. 


Deflate the flying Fire Chomp as soon as 
you can by stomping on him. Use the 

momentum of your stomp to take you to 
the next higher platform. 










































= ~ 
= = 
















Wait until this infernal contraption 
has fired, then jump over it. Be sure 
to get the Power-Up. 


sah Heel 


Try to get on top of “The Gauntlet” by 
jumping on cannon balls and Bullet Bills. 


Run “The Gauntlet”— 
Roy Koopa’s Airship 






Roy's Airship more than meets 
the standards for Koopaling 
design with lots of cannons 
and Bullet Bills! 










® 













if you didn’t get on top, you'll have to run 
through here. Cannon balls will fire at you 
from all directions, and it's difficult to avoid 
them. In this case the right side of the 
screen is a better place to be 


wy ws 











With all these projectiles in the air, 
you'll be hard pressed to find a 
safe spot. At this point, don't 
advance too far, but stay on the left 
side of the screen. 


























“When | hit the deck, my entire Airship shakes. Little 
twerps like you, Mario, won't even be able to move. (Heh! 
Heh! | don't think Mario will be able to time his jumps so 
he’s in the air when | land. So it's time to squash him!)" 


A Chilly Challenge Lies Ahead 


No more troubled skies, Mario is on 
to the arctic Ice World. Entire armies 
of Koopas and Munchers have been 
frozen by the sub-zero temperatures there, and 
every surface is coated with ice. 


Mario's Grey In The Face 






If you time it right, you can turn 
Tanooki Mario grey but not into a 
Statue. Press B as you go down a 














WINTER 
WONDERLAND 

















| World Data Box 
cay ws ® D& 


E 











































®@ Ptooie Plants 


When Ptooie spits the spiked ball in the air, 
a jump over him. You can also easily defeat it 
with firepower or a tail attack. 


Become Fiery a 
If Possible 


All surfaces in this place are extremely The enemies in 
‘ ej ae 

slick and there’s no way you can come ae are 

to a complete stop quickly. Be careful vulnerable to 


you don't slide right into the enemy! firepower. oe 


NS Werts@ winter wonvertann 


No Gain, But No Pain 


Use a Starman when you begin this stage 
and you can whiz to this block, which will mers 
contain a Starman if you 
hit it while you're 
invincible. 



















% How To Collect The Loot 


Slide through the gaps in the upper passage, activate the 
Switch Block and quickly get down to the coins. It takes lots 
of practice! 




























@ 



















® another Tough 1-Up 


Make the 1-Up appear and then get onto the 
smaller lower platform to catch it. 






% Don’t Get Smashed! 
a At this point, the screen will scroll upwards, and 


you'll be forced to jump from cloud to cloud to 
make it over this wall. 














The path you climb to the goal in this 
world is made up of clouds and floating 
blocks of ice. 


@RLDE - 3 























@ Your Friend, @ 






®@ Dash Across Small Gaps @ Use A Koopa Again To Make The Vine Grow! q 


















The Koopa? Hold down B and run In the secret room, fly up to the upper left corner to reveal a coin A | 
Stand one block over these holes, butbe- 999 488 900 cache. Build up your P-Meter in the room, then leave and flytothe £ » ™ is 
ware of the Koopa @ goal! Barf ‘ 


away from the @ 
Block and release 
the Koopa to get the 
Power-Up. 







a 
AB or 
ai 


& SOt@ 






The Secret Room in this world not only 
gives you a free Tanooki Suit, but 30 
coins and a free ride to the goal. 


(3) L De This Fortress contains a 
door that will let you reset ? 


Blocks for repeated item 
FORTRESS collection. 



































@ Get Off This Loony Lift 


Stand here until the Roto Disc 
goes down and right. Jump into 
the pit and veer right as you fall 











G 4, 

@ And It’s Another 1-Up! 
You can safely wait next to the Roto Disc column until 
the coast is clear, then get the running start you 

need to obtain the 1-Up. 


Invincibility Has Its Privileges 


Although it's extremely difficult, it's possible to grab jf 
this Starman and make it to BOOM BOOM while 
you're invincible. He's no match for you then! 



















@ 


&bo 





@ A Reset Door 


Going in and out of this door will 
reset the Power-Up item in the 
nearby ? Block. Fully Power-Up 
to Racoon 

Mario and get 
the 1-Up. 





Find The Note Block 
To A Secret Room 


This world is only moderately tricky to 
get through compared to the preceding 
ones. But it does have some extra 
secrets you can reveal 

that will tax your skill. 


A Hidden Exit 


The passage to the goal in this stage is 
located in an unexpected place. You can 
only clear this level 

if you are Racoon 

Mario, and even 

then, it's a tough ~} 


task. « 


It Takes A Steady 
Hand 


Make a small jump onto the block 
underneath the "?) Block. Hit the 
block so the 1-Up Mushroom 
goes left and make another small 
jump left to collect it 


Reveal A Magic 
Note Block 


Jump on the lift to start it moving, then 
get onto the big block of ice. When the 
lift comes out from under the block 
leap onto it and make the Magic Note 
Block appear. Ride up to Coin Heaven! 


Qj 9 ane 
I 


> 


5) 
> 





Buster's 


Fly For A 1-Up 


Ye ay want to take the time to 
B ‘ou may want to tal 
jack get this 1-Up. The way to the exit 


Buster Beetle is back 
throwing Ice Blocks 
around again. He's 
particularly 
aggravating in this 
stage 


Subterranean Lake 


is tricky, and you may run out of 
time before you make it 








Use The Switch Block ® 
To Clear A Runway 


Hit the Switch Block and then run right. Press Down for a 
second to duck through the gap. You can gain enough 
speed to fly here, but watch for Fire Chomp. 


o ° 


fica 





Go For The Goal! 

The White Piranhas can only be disposed of with a Koopa, 
So you must capture one and fly up with it Clear away all 
the blocks below the entrance for a runway. Defeat all the 
nearby Beetles before you try to capture the Koopa. 


* Plenty Of = 
Power-Up Chances 


You can go in and out of this 

room as many times as you 

want, and each time the Power- 

Up item will 

be there to 44. 

collect or 
s bw 


again! 





(1) , r 
Get The Jump On Spike “ 


Wait until Spike is next to the wall before 
you drop on top of him. 


Dead-End 1-Up 


A 1-Up is hidden in an invisible 
block in this watery dead-end! 


School Of Cheep-Cheep @ 


These guys aren't here to learn— 
they're waiting for Mario! You should 
have firepower to 


deal with them; if 
not, swim with 
care! 


Get Starman— Quick! 


Cheep-Cheeps will 

jump out of these " 
small pools of water. 

Get Starman to protect 

you and B Button run 

through here! 


Firepower will serve you well in this 
world, since there are plenty of Cheep: 
| Cheeps and Piranha Plants about 





RD ESR oe SS a ee ee WORLD® — winter WONDERLAND 


©RLDO-4 


You're in for some frantic jumping 
in this high pressure world. Most 
of the time, your only perch is a 
temporary one—because most 
solid surfaces here are Donut Lifts. 
Collect 78 
coins in this 
world to 
make the 
White 
Mushroom 
house appear. 








Don't Dunk The Donut! 


1 
SN) 


ld 
Here's a spot where timing is — oan 
critical. You have to let the 1454 of 
Donut Lift drop for a very short oy oo 
time before you jump. It's tricky! SS 7 Ss 

BOG 








©RLDO 


It's pretty ea: 


him if you take your time. 
As you already know, 


though, time 


is a luxury in 


SMB3; ask 
Boo Diddly! 
To capitalize on the slick ice |% 
floor of this Fortress, all the 
Thwomp Traps 
here are set up Corn 
to move hori- 
zontally. 


Use a P-Wing here to 
collect 88 coins and 
perform a neat trick! 


@Thwomp #1 @ 


@Thwomp #3 


sy to get past 
before you go through 
here. Otherwise, it will 
smash you 

on the way 

down 


Be sure to spring this one 


Thwomp #4 


Trigger the Thwomp, and 
while it is resetting, make 
a run for it. To get under 
the low gap, 

press Down 

as you run. 





® Wipe Out The Walking 
Piranhas! 


Capture the Koopa here and kick him 
so he goes right. Run after him, 
holding the B Button, and he'll wipe 
out the White Piranhas! 


Use The Ice Blocks 


Use an Ice Block 
here to knock out 
all the Walking 
Piranhas on this 
little hill 














Donut Lift waiting 
for it to fall! 











awhile and then © 
jump for the pipe! 













® Grab A 1-Up Leap For Life! @Release The Frozen @ 
This 1-Up isn't terribly difficult to Again, ride the id Coins 
collect, but don't stand there on a Donut Lift down for 4 mer 







Fiery Mario can collect a ton of 
coins after melting the blocks of 
ice in which they are frozen. 






















%® Thwomp #5 


Here's a toughy. Set off the trap, then 
jump up, but don't go too far! Duo-Roto- 
Discs are waiting if you're too eager. 
Plus Boo Diddly is here! 


Final Thwomp 


B Button run and jump over this one. It's 


easy if you know he’s there; that's the 
beauty of video maps! 





{@ Oh Boy! 88 Coins! 


Activate the Switch Block and fly up quickly, 
because these biocks will be turned into coins. 
You can get all of them if you 


are 


@ BOOM-BOOM's Cold @ 


tt must be 
because of the 
cold, but the 
BOOM-BOOM 
here doesn't jump 
much. He stays 
‘on the floor and 
moves back and 
forth, so you can 
almost get him by 
just jumping 
straight up and 
down on him. 
Don't get trapped 
under the ice 
ledge in the right 
corner. 











Mole Mario? 


There is a tunnel under the entire world that 

you can fly through with the P-Wing. The 
entrance is right here! It's not 
especially useful, but it's a fun trick! 


. ma 














P-Wing Or Frog Suit Bounty! 


Either the P-Wing or the Frog Suit will 
give you a bonus in this world. 





®@ Way To Go Frog Mario! 


You can only enter this pipe if you're 
wearing the Frog Suit. Inside, you'll find 35 
coins and three 

1-Ups. 


Bowser’s Frozen Followers 


It looks like some of Bowser’s Munch- 
ers and the treasure they were guarding 
were frozen in a sudden cold snap—isn’t 
that too bad... 




















@ Find The Vine Block 


Get rid of Buster Beetle to the 
right, then hit the Vine Block 
with an Ice Block. Climb up, hit 
the Switch Block, and collect the 
loot! 
) 


@rTarT 


World Six-Third Fortress! 


The Ice World is 
well fortified 
indeed! There are 
three Fortresses, 
and this one is the 
worst! All the ene- 
mies here, Roto 
Discs, Stretch and 
Thwomp are invin- 
cible! 





® Fly For A 1-Up 


Take off running right from the 
start and you can avoid the Roto 
Discs and fly to 

this 1-Up, 

passing some 

conveyor belts. 


% Boo Diddly’s Back! 


In order to safely jump here, you'll have to draw 
the ghost close by turning your back on him 
Once he's 

near, jump 

over him and 

run! 


/) 





® Only A 1-Up For A P. 


@ Don't use a P-Wing to get a single 1-Up unless you have a ton 


-Wing? Mini-Mario Can Make It @ 
Although it takes perfect timing 

of them in reserve. This way is a and not everyone can do it, 

shortcut to the end of the stage Small 

though, and that is a bonus! Mario can 

But there is make it up 

another way this wall 

up 


YZ 





Exchange Munchers @ 
For Money! 
The Switch Block in this area will 
turn all the indestructible Munchers 


into coins! Collect as many as you 
can! 





@ Don't Slip! 


Once you've hit the Switch 
Block, get on top of the 
blocks at the vine's top, a 
and jump into the coins! 


% 


@ Fiery Mario Can Get A Hammer Bros. Suit! @ 


P’ Hit the Switch Block and head 
H right. At this pipe, melt the ice 
oo and the Munchers will turn into 
i coins. Collect and go down the 
| pipe inside: a Hammer os. eked 
Z % 


@ Suit 





® Hold Your Position @ 


Make several small jumps on the 
conveyor belt to hold your place 
until it's safe 

to run under 

Thwomp. 


run like heck! 


® Jump Over Stretch @ 


As soon as Stretch is all the way to the 
left, hold down B, jump over him and 


® \t’s A Boo Diddly Trap! @ 


The door to BOOM-BOOM will only be 
accessible for a second as the floor 
rises and falls. Go 

right when you hit 

the floor to hold off 

the ghosts 





Lemmy’s Ship has a couple 
of places where it appears 
that Bolt Lifts are the only 
way to go, but in both in- 
stances you can make it by 
holding down the B Button 
when you jump. It can be 
tricky. 


Battle The Clown Prince Of Koopas—Lemmy Koopa 





®@ JA Daring B Button Dash! 


Although it looks like you might not be able to 


make it without using the Bolt Lifts, this is actually 


an easy jump to make without using them 


: 
om 
|) 


é 


® Be Patient 2 
It's safe to stand between the 
fire jets here. You need to take 
your time though, if you just 
run through, you'll get burned. 





® \gnore The Bolt @ 
Lift 


You can easily make this 


® Score A Power-Up 


lf you take the higher path through the ship, 
this is easy to collect. You'll have to act 
more quickly to get it from the lower route. 





Hurry On Through 


Immediately after the flame fires, run 
and jump through here. It's tough to 
make it without getting singed. 


jump without using the Bolt 
Lift. 





Clown Around With Lemmy Koopa 


“Welcome to Lemmy’s Magical 
Circus, Mario!!! Would you like to 
have some fun with these magical 
balls? See if you can balance 
yourself on top of them like I can 
Ha Ha Hal” 





The troublesome 
Ice Country behind him, Mario 
can look forward to the more 
temperate Tube City ahead. 
Unfortunately, Piranha Plants 
like warmer temperatures too, 
and it looks like the Tube City is 
overgrown with these nasty 
plants! 


, When Mario kneels while wearing 

the Hammer Bros. Suit, he is invul- 

nerable to Piranha Plant fire. Plus, his Hammers 
can defeat foes like Boo Diddly and Thwomp! 





PIPE MAZE 
—~<~ Ta 





wa 


ees 
Bj @ QT 
——-«, 
BE aS HnReassuilat Ouse. i= cee cone zs. C)°E. 


ne 





@RLD1-1 


A couple of the stages in Tube City scroll 
upwards and involve difficult climbs through a 
maze of pipes. 





(Get A Boost From A Koopa 


Jump straight up off the 
back of this Paratroopa 
and you'll reveal a 1-Up! 





Now Departing To The Coin Room 


Kick the Koopa on this pipe so he falls down the 
narrow gap. You can then use this area as a 


runway to fly up to the 
coin room as Racoon 
or Tanooki Mario. 


% Follow That 1-Up! j 


Once you make this 1-Up appear, it will probably fall 
right. Follow it and you should land on a pipe and 


not lose any height. 
eon i Fa 

® Collect A Power-Up 

Stomp the Koopa, pick him up and get on top of the 
left!# Block. Kick him so he goes between the 


blocks and he'll hit the 
block you're standing 
on! 


% Nab A 1-Up 


“Bend” your jump 
around the three @ 
Blocks and you'll be 
able to get this 1-Up! 














(@ Eager Eaters! 


You'll have to get into this 
pipe quick, because 
Piranha will only stay in its 
pipe for a second. You 
might want to take them 
out with a tail attack or fire 
ball first. 





To The Goal 


@RLD1-2 


You can be invincible through this 
entire stage if you hurry! As we've 
seen before, some blocks will have 
Starmen inside if you hit them while 
you're invincible; that’s the case here. 


Weriad pire maze 





Pipes in this desert join upper and @is This A Trap? 


lower areas. Piranha Plants infest the 
upper; the lower is loaded with Power- 
Ups and coins! Only Frog Mario can 
collect more than 46 coins and get a 
White Mushroom House to appear. 1-Up! 


% 


Don't panic when the Note Blocks seal you in here with the Koopa. In order to 
make it over the gap between the pipes, you'll have to make all of the Note 

Blocks appear. Once you've done 
that, leave via the lower area and 
go across easily. Don't forget the 


2 











% You Need The Frog Suit’s Speed 


After you hit the Switch Block, you'll have 
seconds to collect the coins that it created 
to the right. Only with the Frog Suit will you 
be able to swim through 
the water fast enough to fT} }] jo 
get them all | a 

.. = 


% An Underground Power-Up @ 


Firepower is probably the best weapon to have 
in this world. If you want to be Fiery, grab this 
out-of-the-way item. 


ay = 


mined 0 
ii os 





% Get The First Starman! % 


To start the process, get the first Starman and then use the B 
Button run to make it to the other @ Blocks before your 
invincibility wears off. If you're not invincible when you hit 
them, they will contain only coins. 





0) % 





@ Skip The Switch @ 
Block 


Don't stop for this Switch, but 

focus on staying invincible. If 

your invincibility wear off now, 

ou'll have to face Lakitu! Cs 

* * Dash Over 
These Gaps! 


By holding down the 
B Button as you run, 
you can make it over 
all of these pits, even 
the large one at the 
end, 


200 0000 
Fe 





4 A Squid With Kids 


This Blooper will attack you with its 
babies just as you enter and exit 
the Jelectro mine field. Don't panic, 
just swim precisely. 


% Boogie On By % Lava Lotus @ 


Big Bertha 
It's easiest to make it past 


Big Bertha when her back 
is turned. 


‘Swim past the Lava Lotus 
as fast as you can, but 
be watchful for the 
Cheep-Cheeps in your 


Wild Water World 





' r 2. a 
You've seen some troubled water Fly Over The Wall Fo P : mec Rapes 
As Racoon Mario, you can fly over the wall and collect two 1- 


stages on this adventure, but this iS | (bs But don't think you've found a shortcut~this is as far as ae °& 
probably the most difficult one. It fea- | you go. Don't be a chicken— go back and take on the world! : Pied Le 
tures an automatic scroll that will push 

you through a mine field of 

Jelectros! Put on a Frog Suit— 

quick! 


G one G 
? 1-Up In Waiting! “a 
Clear out the Bob-ombs in this Make the 1-Up appear so it falls left. Go 
stretch by using a Koopa from the back down the pipe and up the next 
room one to the left. 
above i: The 1-Up will 
be waiting there 
a for you. 


Bob-omb Dead End! 


Hf you go down to the right of this pipe, Make all the invisible 
you'll be trapped there by invisible blo blocks here appear, then 
with a Bob-omb coming use them as a bridge so 
down the corridor! It's you can proceed right. 
tough to escape without 
being hit 


Create A Bridge 


Puzzling Pipe Maze 


To make it through this maze, you 
must make invisible blocks appear 
and create walkways over gaps that 
you can’t jump over. Some back- 
tracking is also required. 


And Another! 


Although you can fly over the other gap as Racoon 
Mario, the only way to get through here is to make 
the bridge appear and back track so you can go 
over it 


To.The. Goat 


® Jump Far, Jump Fast /) A Valuable P-Wing 


(% Get Starman If You Can 


@ A Big Reward 


The Piranha Plant on the Map 
Screen represents a mini- 
world which is infested by 
different types of Piranhas. 
Use a Starman from your 
inventory at the start of the 
stage. 


Cover as much ground as possible with 
each jump by holding B as you leap. If 
you leap towards a Muncher when it's 
out of the pipe, when you land, it should 
be going back in 


For getting through this world, you'll win a 
P-Wing. Not bad for a hard minute's work! 


@ 


The Last Obstacle Before 
The King’s Cast 


This Piranha Plant mini- 
world looks impressive, but 
it's actually pretty easy. Try to 
make it 

past the 

first field 

of Munch- 

ers in one 

leap. 


There's a Starman in the first block here 
that will make this area less hazardous. If 
you miss him, don't panic. You should 
know Note Blocks by now. 


Besides being able to advance to the 
Koopaling's Airship, your only reward here 
is a Power-Up Mushroom 

% 









 @RiLDA 


FORTRESS 






























The only inhabitant of this Fortress is BOOM- 
BOOM. The Tube to his room is in the ceiling of the 
ig deserted chamber with the checkerboard floor. 














The Ultimate 1-Up Factory! 


This room contains a Switch Block 
inside a mountain of blocks! If you 
activate the Switch, you can collect 
over 100 coins before the magic 
wears off. Enter the bottom door, and 
immediately press Up again, and 
you'll return to this room with 
everything back in place. Do it again 
and again!!! 




















If you don't dive into the i J 
coins when the Switch 

Block is on, you'll see a 
door on the platform to the 
left. This door leads to a 
secret room! 


04 


, 


} 
{ 





% Switch Blocks Reveal Secret Doors 



































® Claim Your 
Tanooki Suit 


Go down this pipe and you'll 
find another giant ?! Block 
which contains a Tanooki Suit! 


@ 


-@RLD1-7 








SSS 


B 


68 


Imagine an unbroken field of hundreds of indestructible Munchers, 
stretching farther than the eye can see. How would you cross such 
an obstacle? With Starman’s help, of course! 








4 Catch Starman At The Last Second 


Hit a @ Block with a Starman in it so Starman goes right. 
Follow Starman as he bounces along and just when you 
think your invincibility is about to wear off, grab him! 


; Pe ee | monic lll 


Power-Up To The Max! 


You can get the Tanooki Suit as 
explained above, or you can repeatedly 
get the Power-Up in the room with the 
lava (reset it by entering and leaving 
the room), The map shows where the 
pipe to BOOM-BOOM is—once you can 


fly, get up there and take care of him! 


% 













invincibility 
negotiating the 
overhang here! 





You'll Need Some 
Time Here 


Hopefully you were able to get that 
last Starman close to this one, so 
you have time to get the Star here 
You can waste precious seconds of 


= 
= 








PIPE MAZE 


a. 
©@RLD1-6 

























You'll need to fully master the use of the Direc- 
tional Lifts to make it to the top of this world. To The Goal 
Unlike other vertical worlds, a fall in this one — 
and you might land on spikes! = 





® Side Step The Piranha Plant 


Stand on the edge 
of the Directional 
Lift as you go 
through this 
Piranha guarded 


gap. 









% \t Will Fall Conveniently 


Don't worry if you 
don't catch this 
Power-Up right 
away. It'll fall down 
where it can easily 


be collected. 








® Take A Shortcut 


Before you hit your head on the pipe above you, jump 
up and around it. The ‘Directional Lift you were on will 
continue upwards and you can remount and ride it to 
the halfway point of the world 


syubuyuusyyss 


Sa 










® Charging Koopas! 
Go left from the start to reach 
the stairs. When you're about ee 
halfway up, a pair of Koopas will 


charge! You know what to do! 
Jump over them or stomp and 
kick! 




















” 











 @©RLD2:8 


@ Time Your Jump Carefully & 
When both plants are a = § 


fully extended here, 
a, aaog 








wilt these wicked weeds! 


make your jump! 


@ 








Since this world is overgrown by Piranha Plants and Fire Flowers, 
Fiery Mario is best equipped to handle it. His firepower can easily 





















You can grab these Ice Blocks and 
toss them out of the way as you fall 
Climb back up and 
jump off the edge 
again. This time 
enter the passage 
and collect bonus 
coins. 


Distinguished by its length, you'll really 
have to watch your timer on this one. 
Don't go after bonus items unless you 
have plenty of seconds. Among the 
items available here are 3 Fire Flowers 
and a 1-Up. 










——————. 


An Invisible 1-Up 
Most players miss the 1-Up in the 
center of these coins. To collect it, 
duck and jump in 
the middle, under 
the space in a 
between the 
coins. 


0000000000" 


(000000000004 
















a WeRLDA PIPEMAZE 














% Make A Magic Note Block 










Appear 
Jump up by the right side of the pipe 
to reveal a Note Block that will take 
you to Coin Heaven. The White Block 
doesn't really accomplish anything neat 
here. 


% Pardon Me, Ptooie 











When the Ptooie moves out of the way, 
go down the left hand pipe here to find 
a Hammer Brothers Suit! 



















Fiery Walking 

Piranhas! 
These monstrous mutant fire- 
spitting Piranhas can't be defeated 
by hitting them from underneath. 
Use firepower or hammers to defeat 
them. Re- 
member, Ham- 
mer Mario is 
fireproof when 
he ducks! 



















a 


@ A Fork In The Path 


The bottom passage here leads to a 1-Up 
and some bonus coins, the upper leads to 


the end of the level. Don't 


g0 for the 1-Up unless you SLs nll 
have plenty of time. 
——> 


@ Road To Nowhere 


Although it might be fun to run around 
outside the pipe maze, there isn't anything 
to be found and it just eats 

up precious seconds on 

the clock. 


























5s Os a 


he, sabe 

























- @RLDI G 


FORTRESS 











‘a 
ul 


i 


te eS 


| 














® B Button Run 
And Jump 


From the starting position, 


This Fortress can 
be a real terror. 
There are lots of 


Get Your Friend, 
Starman 









It can be extremely helpful to 


Piranha Plants, | begin running while holding collect Starman here. Just 

Thwomps, Boo | the B Button when the Piranha don’t fall in the lava trying to 
F Plant is fully extended. By the do it, and watch out for Boo 

Diddlys and Roto | time you land on the pipe, it Diddly! 

Discs. Precise | will have retreated 


jumping is essen- 
tial. Wear a Ham- 
mer Brother Suit 
if possible. 








70 





Dupe Boo Diddly 


Draw Boo Diddly near by 
facing away from him, and 
when he gets close, jump over 
him. 























G 7 
* Piranha Plant 
Squeeze Play 

To get through this gap, jump 
when both Piranhas are fully 
extended. If you delay on the 
pipe, duck so the upper one won't 
get you! 





® Just Run Through 


Use the B Button 

dash to run through 
here, but don't jump 
to the next pipe until 
Thwomp is resetting 





Jump Up And 
Dive In 


To get to the end pipe, 

jump up and then curve 
around the overhang as 
you fall 















©rLDA 


AIRSHIP 





% 


% 7) 
Ludwig von Koopa’s Airship The Lower Platforms Collect The Power-Up 


; , Are Stable 
is the Koopa fleet's flagship. With Ease 
It doesn’t have any cannons, Go ahead and jump onto these platforms Hit this Bolt Lift from underneath to 


sai : 5 to get across here, but be wary of the make it move left. Then use it to give 
but it’s loaded with tricky rocket flames. yourself a boost up to where the 


jumps and Bolt Lifts, and Power-Up is. 
manned by Ludwig's scurvy 
crew of Rocky Wrenches. 





®@ Skip These Nutty 2 & Think About It... 
Bolt Lifts! 


You might want to use the Bolt Lifts here, 
because It takes perfect timing to get over the 


You can make it from platform to gap with a B Button Jump. 


platform here without using the Bolt Lifts, 
if you use the B 
Button jump. 





Ludwig Von Koopa Is Bowser's Second-In-Command! 


“Vee shall see if you can defeat me, Mario. | combine all the attacks ov my 
younger brothers and sister—! am the ultimate Koopaling! | see you 
trembling, Mario... Vy don't you just go home?” 





A unique aspect of SMB3 is the 
ability to challenge the other player 


It appears that Ludwig ms 
was all talk, although var 
he was a little tougher to beat than , 
the average Koopaling. But what's for his or her cards in a two-player game in 
this??? This letter isn’t from the ques a variation of the original Mario Bros. In 
Princess, it’s from Bowser!!! The » this game, you can cooperate and trade your 


fiend has taken the Princess to his # partner for the cards you need, and get rid of 


underworld domain! unwanted cards. 








Ori —) P| Koopa’s Armored Corps ) a 





Jump when you see the end of 








BIG TANKS @ 
















Bowser’s pulling out all the stops in 
this last world, and the challenge 
has never been greater! A parade of 


: ; almost 
Koopa’s finest tanks will fill the air like 
with flying lead. You'll need to use machine 
guns! 


fancy footwork to evade the hail of 
bullets!! 


These stubby cannons fire Bob-ombs as 
projectiles. Wait until the Bob-omb explodes 
and then make a dash for it Always be 
watchful of cannon fire; some of these are 





G@ the gun's barrel. If you wait too 
long, Rocky Wrench will hurl his 
Ninja Throwing Wrench and 


make it hazardous to leap! 


—— = 



















@ 







BATTLESHIPS 


Koopa’s Navy 

@ 
A finer trio of battleships has 
never graced the seas. Like NEE 
everything else in Bowser’s Si 
underworld, these ships are 
armed to the teeth. 


@rLD 


HAND TRAPS 
Giant Hands Drag You To Your Doom! 


This flame lined bridge 
leads further into Bowser’s 
underworld! It looks safe to 
cross, but no sooner do you 
step on to it than a mon- 
strous hand reaches out to grab you and take 
you to a mini-world. If you're lucky, you can 
make it through without being snatched, but 
you may want to hesitate on the bridge and 
get captured on purpose; for 
each trap, you'll get a Super 
Leaf if you finish! 








To get this item, stay on the right of the 
screen and as soon as you can, run 

down to it and make it appear. Collect it 
as you duck in front of the gun barrel. 











Ss TART 














You can't destroy these propellers, but you can 
stand on top of them. You'll have to work fast to 
get this Power-Up! 














This giant cannon shoots two 
huge bullets in rapid 
succession. Either jump on its 
barrel or duck quickly! 


You'll be surprised to see a lone 
Boomerang Brother in the 
command tank. You've made it 
this far, don't let him get you. He 
should be 
easy 
compared to 
the tanks. 















perrire 












| It takes practice, but Mario can 


actually swim under these 
battleships! The trick is to get just 
under the boat, but not too far. 








An old sea dog of a BOOM-BOOM 
is waiting for you in the 
battleship's cabin. Send him to 
Davy Jones’ Locker! 












@ 
You'll have to defeat all the members of the Hammer Bros. family 


here to make it to the goal. These guys should be a piece of cake 
by now! 
















Make it over a broken bridge harassed by Podoboos, and you 
deserve a Super Leaf! Actually, it's a pretty easy stage if you 
take your time. 


A swarm of attacking Cheep-Cheeps will make this the most 
challenging of all the Hand Traps. It's also the longest. Use 
the B Button run to get through, and don't be distracted by 
the meager coins in the ? Blocks 




























% 


AIRSHIPS 
Koopa’s Air Force 





These mini-airships are the | Try to stomp every 


_ , Rocky Wrench, as 
fighter planes of the Koopa’s | io). kaeh otray, 
Air Force. They move faster | wrenches trom hitting 


than the Koopalings’ Air- | you at an 
ships, so the screen scrolls at | ""® 
top speed. 





Finally! A Normal World! 


After all that military hardware Bowser 
threw at you, you'll be glad to see a nor- 
mal world. But this stage is extremely 
tough to com- 
plete unless 
you're Racoon 
Mario! 








This world, like all of Bowser’s under- 
world, is tough. But, there is a secret 
passage (to beat all secret passages) 
that will take you through to almost the 
end of the stage. 


awkward 


~ 
= 
It's best to stand on 
the rocket when 
you're jumping from 
ship to ship. 
Concentrate! 





Racoon Mario can easily fly at the 
start. Go straight up, hit the Switch 
Block and go down. 

Look at all those 

silver coins! 


An Essential Shortcut 


If you're not already powered-ur 
you'd do well to get an item as soon 
as possible. This 

one is difficult to 

collect. 








CASTLE OF KOOPA me 


BOOM-BOOM'S 
ROOM 








0 


Jump into this quicksand 
pit and go down. Trust us: 
you'll be OK. Both the 
pipes you see will take you 
to a spot near the end of 
the stage! 



























Charge up your P-Meter at the beginning of the 
world, and fly to this pipe as Racoon Mario. 
Inside are 3 valuable 1-Ups! Charge up again 
and fly to the end of the stage. 








This Switch Block may be helpful to thrill 
seekers who went this way. It turns the 
coins over the pit here into temporary 
stepping stones. 





©” \ 0 
Pick up the Koopa and release 

him as you hold him over a pipe. 

Get a running start, make a small 
jump onto the Note Block, and 
immediately jump again while 
pressing Up. 


Make this invisible block 
appear and you'll have a safe 
spot to stand in to avoid the 
Bullet Bills. 











0 


When you come out of this 
pipe from the secret room, 
you'll be surrounded by 
Piranha Plant fire. If you jump 
up as they fire, they'll aim 
high and 
you can 
run by 
when they 
retreat 







- 
= 


77 











% 


® 2 % 

































& 





if you're desperate for 1-Ups, here's a crafty 
one to find. Hit the Switch Block here and 


FORTRESS 
hurry through the door under the “H”. There 
stant will be a secret door on the platform to the 
Multifarious Monster right of the conveyor. Go in for a 1-Up! 
Fortress 


Wow! If you thought the 
other Fortresses were tough, 
wait ‘til you get a load of 
this one. The pinnacle of 
Koopa’s crafty engineering, 
this Fortress will boggle your 
mind with its two sides 
and multiple traps! Explore 
thoroughly... 


Hit the Switch Block, go left and enter the door. Then go down 
and left and through the door. You'll see three blocks to the 
left; the one on the very left contains a 1-Up! 


Activate this Switch Block and a door will appear on the 
conveyor belt. It leads to a room with a | Block that contains 
a Fire Flower. If you'd rather have a Super Leaf, go through 

the lower door and head left. 


This Thwomp will trap you in this area 
by the door, blocking your access to 
the I Block above. You can inch close 
enough to hit the Ij Block, revealing a 
1-Up, without getting hit by Thwomp. 
Wait there and the 1-Up will come to 
you! 

























































if you fall through this door as Small Mario, you may The gap in this area will be sealed by With all these secret doors, you might have guessed that the exit is also 
think there’s no way you can get to that lone {ff Block. acetal invisible blocks if you try to jump through it hidden. Hit this Switch Block and skip the door on the conveyor. The door on 
But if you jump directly beneath the door you fell You can go in an out of this door The right most invisible block contains a 1- the small ledge to the extreme right loads to BOOM-BOOM. Once you enter, 
through, invisible blocks will appear and create a bridge. and hari ie ; cen 8 porn oy Up. Be sure to get that one first, so it falls squat under the spikes and take him out! 
Now just get past Thwomp. ele SNE GO OCR SaNEES Me: down and you can collect it 
- L 
e ie q non 
S @ % A) @ 7) % 
Although it's not totally safe (no place on Take it slow now. Don't do anything rash. 
SUPER TANK Things will begin flying fast and Six Rockys wait for you here, the tank is), your best bet is to stay on Just let these cannons fire and then get 
furious right here, at the front of throwing wrenches at various the right side of th amon on their beater 
screen. Don't go to Next stop—Bt 
the super tank. heights. Avoid screen. 
The Final Guardian Before Kaeo Gaoland jumping it the very edge BOOM and then N WeY 
Bowser’s Castle! hold down the B possible; you though. Castle Of Koopa!!! z Z 
Button as you might lose 
Jump cial scees_seee~ | % Z 


A rolling juggernaut of cannons and Bob- 
ombs manned by six of Bowser’s crack 
Rocky Wrenches is the only thing prevent- 
ing Mario from entering the Castle of 
Koopa. The Princess is waiting for you!!! 


Hi 


porrrerrr sd 





Pies THE CASTLE OF KOOPA 


























It's been a long and difficult fight, but you've made it to 
Bowser’s creepy looking Castle Of Koopa. A long time has 
passed since Mario and Bowser first met. You've seen how 
Mario has changed since then—now find out how time has 
treated Bowser! Get moving! 





4 






Bowser Is a vain creature, and the 
statues he set up in his own image 
shoot laser beams from their 
mouths! Run past them or jump 
‘over them! 






Be a ap 
sta lall 


aa 
a — | 


Stay on this Donut Lift until you 
see an opening to the right, then 
jump for it. If you miss the opening, 
you'll fall into a bottomless pit! 

Z, W 


you take the wrong path, you'll end 
up back at the beginning! One 
hint: always try to take the high 
road! 









This stairway can be tricky. Crouch 
on the step near the hub of the 
Roto-Disc to avoid its whirling 
attack 








Try to make your way up as high 
as you can on these Donut Lifts, it 
will be to your advantage. In any 
event, be careful; these lifts are 
the only thing between you and a 
bath in molten lava! 


There are precious few Power-Ups 
in the Castle Of Koopa, Be sure to 
get the 1-Up that’s in this. block— 
you'll need it! Squat and jump on 
top of the block the 1-Up was in, 
and if you're not Small, you can 
go through this wall! 
































Bowser's Castle is full of crafty 
traps. Spring this Thwomp, then 
jump over him onto the Donut Lift 
Ride it down to the next level of 
the Castle. 





Are your palms sweaty yet? Not to 
make you nervous, but those are 
flames from Bowser's bad breath 
coming at you... Don't panic 
though, you're almost there!!! 
Think fast and jump quickly to 
avoid them! 








Congratulations—you've reached 
the door to Bowser's Chamber! Do 
you think you're ready? You better 
be, because from here you're on 
your own! Up and at ‘emi!!! The 
Mushroom Worlds are depending 
‘on you 

































RENEW tovaré Mayall" 


Hey, I've been keeping an eye on you. The bad news is you're 
about to experience a major power shutdown because you 
haven't renewed your subscription to Nintendo Power! 
| don’t know about you, but this sort of thing sends chills 
down my spine. The good news is you can still renew—if 
you do it NOW—to be sure the Power keeps coming, and 
you stay cool. 
And don’t forget you'll get twice the power for the same 
low price with the addition of the Nintendo Power 
Strategy Guides!—that's a total of 12 big issues a year 
for only 15 bucks! Is this a deal or what? 
On top of getting twice the power, you'll get two ultra- 
cool gifts if you renew for 2 years! The MasterPlan and 
GameKeeper will supercharge your games by letting you 
keep track of critical info you 
need to keep playing tough! | 
wouldn't play without them! 
Re-subscribe for 1 year and 
you still get the GameKeeper, 
a power tool no 
self-respecting 
NES animal 
would do without 
So, here's the deal 
Renew now, stay cool. Let 
your subscription expire and 
you'll miss out on some of the 
hottest stuff imaginable! In 
fact, you'll kick yourself later, 
eee and that's not much fun, so get 


and Data Book fens with it and renew now. 
ile 


"DON'T YOWER POWN 
ON YOUR SUBSCRIFFION!" 

















a 


110-13480 Crestwood PI. 
Richmond, B.C. V6V 2J9 
Canada 







¢ The only official strategy guide /: ¢ Finding and 





with 84 pages of inside using Mario 
information straight from suits. 
the.pros at Nintendo. 


ah ¢ Where to find all three 
Warp Whistles. 


nernentavts All the World Maps you need 
and more! 


¢ StarTropics gives you maps, 
Strategies, tips and more to help 
you meet the challenges of this 
huge, exotic world of adventure. 

¢ Final Fantasy provides maps, clues, 
all the tools you need to make this 
the ultimate role playing adventure. 


¢ How to get unlimited 1-Ups.